Name: Dron Cah
Class: Paladin Level: 1 Strength: 18/99 Dexterity: 18 Constitution: 18 Intelligence: 7 (paladins see black and white, so that seems kind of stupid. hmm, maybe that's more of a wisdom thing? oh well. ;) Wisdom: 13 Charisma: 17 Large Sword: ** Bow: ** |
My first dude ever:
Darnall Falfelf theif Levl... erm.. 1 STATS (roughly) STR 10 DEX 18 CON 16 INT 12 WIS 7 CHR 12 As you can see, he is quite flawed. |
name:Thaddeus Karine (Imagine That)
Half-Elf Ranger Level:8 Strength:16 Dexterity:15(18 w/ gloves) constitution:14 wisdom:16 Intelligence:11 Charisma:13(15w/ cloak) long sword:** Bow:** ax:* spears:* (he uses a sword) |
Currently distracting me from my proper party game is a solo character:
Gnome Cleric/Thief Levels 1/2 STR 18 DEX 18 CON 16 INT 10 WIS 17 CHA 11 (13 with cloak) His name is "Munchkin" . . . . . ;) |
Like this is gonna be hard to guess....
Moiraine Sedai 8th Level Human Mage (female) STR: 14 (for carrying loot) DEX: 18 CON: 18 INT: 18 WIS: 10 CHA: 10 (bring on the 'friends' spell...) Sling + 1, Robe of the Good Arch-Magi (Chaotic Good), Quarterstaff +1, and that lovely lvl 1 spell doubler ring....<drools a little> Cheers, Moiraine Sedai |
Just as an aside, Moiraine... you don't need 18 constitution when playing a mage, thief, cleric, druid, or bard. A score of 16 will still give you maximum hit points, allowing you to put those two extra ability points elsewhere.
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This powerful character made in the time when i was CrAzEd with the dragonlance novels:
Lord Ariakas Str: 19 Dex: 17(18 w/dex gauntlets) Con: 19 Int: 19 Wis: 13 Cha: 14(16 w/a certain cloak) Base HP: 96 Base Thaco: 13 Thaco with regular long sword: 7 2 ApR I made him a berserker in SoA and dualed him to mage at 11. by the end of SoA, he was truly awsome. In ToB, he was virtually unbeatable(Demogorgon fell to his knees weeping for mercy! Bwahahahahahaaa!). Unbeliavable starting stats, 95! |
I may as well tell you now that there is a charisma bug in SoA/ToB if you can be bothered to exploit it.
This allows you to wrap any charisma around to 25. I wont give you the details of HOW to do it, you can have more fun finding that one out for yourself. This means that: (5*18) + 3 (Charisma stat) = 93 points Are all you need for a perfect character. After going through Baldurs Gate, you should have: STR 19 CON 19 DEX 19 WIS 21 INT 19 CHA 4 Well, depending upon your race. Like I said, CHA will wrap around to 25 if you do things a certain way... giving you an INCREDIBLY powerful character. Anyway, this was just a mild introduction to powergaming. Prizes for guessing the best class to start as :D |
Quote:
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[quote]Originally posted by Myrddin L'argenton:
Quote:
However, there is a rather attractive mod available in Shadows of Ahm that allows you to choose a kit for a fighter called... anti-paladin. Needless to say, you must be evil :D If you want to play a VERY powerful (overpowered) character, creating a evil fighter in Baldurs Gate is probably the way to go - by being evil you can roleplay some rather nice choices that will let you attain godlike powers. The most powerful individial all round character is probably a high level fighter/mage or and fighter/thief dual class. I think that the Kensai, anti-paladin or the wizard slayer kits are probably the best to play with if you intend to powergame effectively... then just dual class at a high level. |
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