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-   -   BG2 Spell Reference Updated - Again! (http://www.ironworksforum.com/forum/showthread.php?t=10088)

Alson 11-06-2002 12:42 PM

Quote:

Xyx:
Dundee spaketh:

"What is your playing style then?"

Bashing stuff with the Flail of Ages, mostly. =D
// Alson: Amen to that. Long live Fury and Ages. :D

"As an early Anti-Spellcaster spell, Miscast Magic is superior."

Obviously a matter of taste, but how good is an anti-mage spell that gets
deflected, nullified or even bounced back by every spell protection out there
(as opposed to Hold Person, which is only nullified by the Globes)? Not that I
think Hold Person is that great, mind you. The main reason I don't like Miscast
Magic is that it's plain weak. Holy Smite and Animate Dead are such great
spells in comparison, probably even against mages.
// Alson: I agree with Xyx, here. I don't like Miscast, either.

"Everytime I summon an Aerial Servant, the enemy can see them without fail."

Try casting Farsight and CLUAing one (servsu) next to a bunch of hobgoblins
(hobarc01) or something. They won't see it until it attacks.

"To defeat a Lich"

I tend to mostly just run away from them (they're so slow) when they start
casting (invariably Time Stop, which takes them a while), wait for their
Protection from Magical Weapons to wear off, then rush them and bash them with
the Flail of Ages (which is quite good at disrupting spells). =D
// Alson: I HATE running away from liches. So, in high levels it's Nature's Beauty and/or Power Word: Blind (both ignore spell protecions and renders the Lich helpless - if it can't see ya, it can't blast you with spells. :D ), then blasting with spells. In low levels, It's just a lame "Loot Daystar, Fry the Lich with Sunray" tactic. Havn't fought the Improved Mages (thus Liches) from the Tactical Mod.

"[about RATI] Here are some screenshots of the tactic in action with a Necromancer"

Heh. Impressive!
// Alson: Yes, Dundee's screenshots are lovely. The tactic itself is simple and well know, i think - you don't ought to be a genius to figure out that 1+1=2. ;)

Cheers,
Xyx
[ 11-06-2002, 12:43 PM: Message edited by: Alson ]

Dundee Slaytern 11-06-2002 12:52 PM

Nothing to add really, since it has boiled down to matter of taste now. The invisibility for Aerial Servants seems pointless though, if it is true, since the point of having an Aerial Servant is to smash the brains of enemies. Had it been Improved Invisibility, then it might be worth mentioning. Of course, I guess this means that they get first strike.

Cheerio.

Alson 11-06-2002 01:13 PM

With a +4 THAC0/DMG bonus. [img]tongue.gif[/img]

Dundee Slaytern 11-06-2002 01:19 PM

Quote:

Originally posted by Alson:
With a +4 THAC0/DMG bonus. [img]tongue.gif[/img]
Eh? That is with Improved Invisibility, and it is a +4 THACO bonus, and a +4 to saving throws.

Alson 11-06-2002 02:52 PM

I think that just being Invisible grants you these bonuses - becuase attacking for the shadows grants them, too. It's a mere speculation, though.

You are right about the +4 to Saving Throws, but AFAIK, it also grants "Attack Bonus" - which is a bonus to both THAC0 and damage.

Dundee Slaytern 11-07-2002 04:07 AM

I highly doubt Improved Invisibility grants damage bonuses. It is not an Attack Bonus, but a bonus to Attack Roll( as in THACO). I referred to IWD as well, and there was no mention of damage bonuses either in the character list or spell description.

An easy experiment will be to create a Mage, a Kensai, and a target. Use the Mage to cast II on the Kensai, then using the Kensai, activate Kai and hit the target( who should be armed).

[ 11-07-2002, 04:10 AM: Message edited by: Dundee Slaytern ]

dragon_lord 11-07-2002 05:31 AM

I tested the Improved Invisibility out on my mage carefully writing down his saving throws, THAC0 and bonuses to damage by reading them off character information screen. Casting improved I i noticed the THAC0 went down by 4 but i failed to see any change in saving throws. Unless its a hidden bonus there is no bonus to saving throws that i can see from Improved I, even though its states that it does have it in the description. Bonus to Damage remained the same. Further digging into improved invisibility by looking at the spell with near infinity and infinity engine editor pro failed to turn up anything about bonuses to saving throws.

Dundee Slaytern 11-07-2002 10:00 AM

Bleah. ;) [img]tongue.gif[/img] No bonus to saving throws huh? I am a bit muddled by your comments on damage though. Is there, or is there not a bonus to damage?

Alson 11-07-2002 11:07 AM

The Saving Throws bonus IS there.

I'll test about the damage bonus issue.


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