Just thought I'd add more opinions on those fights. I love Wizardry, been playing for like 10 years, ever since I bought wiz7 after it came out.
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Originally posted by Tyros the Demon Slayer:
1) The Battering Hogar in the Northern Wilderness. Maybe someone can tell me if all the goodies he's guarding are actually worth it? Still haven't beaten him yet.
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IMHO, you can skip the battering Hogar until you are sure you can beat him quite handily. Otherwise he's not worth the risk. If you're intent on trying to kick his ass, Siren's Wail is handy. Paralyze also works well on Hogars...sorta. Once he's got one of those, he usually won't attack, and you can kick his ass.
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2) The Oak Saplings off of the anti-magic area in Trynton. I've figured out how to beat back the toxic clouds, but they always seem to take out my spell casters with Crush spells before I can do anything to them. Even with a Faerie mage.
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These guys are fvcking hard if you're below like level 12 or 13. There are 2 MUST HAVE spells before tackling these guys. Magic Screen and Element Shield. If you don't have those, you will more than likely perish in approximately 3 or 4 rounds. Siren's Wail also works really well here, as it incapacitates them for at least 3 rounds if they get affected.
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3) Any encounters with Leaf Sprites in Trynton. Doesn't even matter if I try to run.
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Element / Soul Shield and Magic Screen. If you have those, you will be mostly impervious to their spells. Melee combat only with these guys, as Eye for an Eye will just reflect spells back at you. The only time they are hard is when they decide to mass Whipping Rocks you or something like that.
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4) Cultists/ Highwaymen on the Arnika Road. I even got them once just after completing the Monastery -- my guys couldn't have been that tough.
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If you get Cultists that early, run. Run very very fast. They're quite rare though, so you shouldn't have to worry about them too often. When they start showing up more often, you'll have the necesarry magic protection spells to deal with them. As for the highwaymen, Siren's Wail :D
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5) The Rattkin. Not the breeders -- those are beatable. But I always seem to run into Rattkin Goons and others right after clearing the Rattkin Breeder room.
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Best thing you can do is wait until you are of high enough level to beat the goons. Either that or manouver yourself so that you only take on 1 at a time (I think there's only 1 place in the entire rattkin base where you can do that though). Snipers are easy.
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6) Moraxes in the Cemetary Dungeon. Only beat the three of them once, and then because two of them had spells fizzle on them in the same first round.
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Protection spells, and abuse the system :D Open the door so that you only see one of them. This will force the other 2 to advance into your melee range, so you can squash them. Guardian Angel also works wonders on your weaklings here.
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Bonus: one chest has wrecked my party so many times it's not even funny. How high a Locks/Traps should you have before trying the chest with Don Barlone?
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To guarantee success without getting slaughtered around 70 ish.
:D