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-   -   BEST TIPS! (http://www.ironworksforum.com/forum/showthread.php?t=29026)

Wyvern 10-27-2001 12:58 PM

Bump

Tholarion 11-01-2001 09:33 PM

Want to make sure all six of your characters can join all three guilds in the beginning of the game so you don't waste training points due to insufficient stats? Create all of your warriors so that they qualify for both Samurai and Paladin ascensions right from the start. Priests and wizards should go the slightly more difficult route of qualifying for both Warlock and (Paladin OR Samurai) because those involve the mental stats more than the physical. Minimum total stats are 72 and 74 points respectively, though it will usually take a 78+ with a decent spread to achieve.

If you're worried about all five guilds, warriors can qualify for all five by using barbarian/paladin/samurai, priests and wizards can qualify with warlock/samurai/(bard or ninja).

Keep in mind you can train every stat save fortitude and willpower in the towns, although agility and dexterity are not available until Ishad'Nha. You will still want to place points in intelligence for EVERY character to maximize skill gains (1 gain per level per 4 int rounded down) as well as spirituality for all casters to maximize spell points. You can get an 18 in Presence and a 20 in all other stats through training and donations with the two exceptions noted earlier.

Sorry to keep going, but there's one more. Do Shurugeon Castle ASAP if you want enchantments, and do Serpent Temple ASAP if you want blessings.

-Fflewddur Fflam

KAR_MOD1 11-07-2001 07:52 PM

if you touch the todem pole w/ each char. after you kill scabban's assistants they will all gain +5 hps permantaly this is during Shinwiki's quest in Valiea.

Ryanamur 11-15-2001 02:10 PM

What shall I contribute today... how about a... bump! [img]smile.gif[/img]

Amaron 11-22-2001 11:38 AM

My bad I just realized there is an actual copy of the manual on the cd's. So I guess that will count as a tip [img]smile.gif[/img] . If you can't find your manual or don't feel like getting off your behind there is a manual on the first disk in the d6run directory. Just click on the file manual.htm.

Amaron

Wyvern 11-27-2001 03:08 PM

ICONS - negative and positive

SPECIAL THANKS TO ADAM WARLOCK FOR THESE!!!!

negative:
http://hclark50.tripod.com/negativeWWicons.htm
http://www.ironworksforum.com/ubb/cg...c&f=4&t=004645

positive:
http://hclark50.tripod.com/PostiveWWicons.html
http://www.ironworksforum.com/ubb/cg...c&f=4&t=004646

Arkain 11-27-2001 07:42 PM

I found another way to beat those maneaters <nearly 12,000 exp per kill divided into 6 of course>, pretty efficiently.

I had my Wizard/Warlock cast Flamedrop on them. What I did though was run North to the Lake near the burned out house instead of down by Shurugeon Castle. In the water I tried casting Meteor and lightning both with no effect on the Maneaters. Out of desperation I tried Flamedrop and it worked REALLY well, I would say about 5 of those and you have one dead maneater. I cast them after they burned out though so I could get the full effect, I wasn't sure if you could stack the effect of Flamedrop or not.

KAR_MOD1 11-27-2001 07:50 PM

yea you can. you can also stack burning haze which i prefer over flamedrop.

Marcos The Black 11-28-2001 07:18 AM

another tip, give let your kungfu character learn 2nd weapon and then give him/her the underwaterbreather you needed for collasium in the 2nd hand

=> the character will kick/punsh twice (if the 2nd hand level is high enough

Bungleau 12-09-2001 10:20 PM

A trio of tips for dealing with Xydusa. I know it's one tip per post, but these are little things...

1. Before you use Kerielle's Elixir on Xydusa, make sure she gets away from the entrance to the rest of the undertemple. I mistakenly used it on her, but she was right in the doorway and I couldn't get past. Reload...

2. There's a way to kill Xydusa in one shot: Meteorstorm. Cast, run away, and wait for the XP. It hasn't taken me more than one shot to do her in yet.

3. After completing the Serpent Temple, be sure to go back to finish off Xydusa! Plenty of XP just waiting right there...

Bungleau 12-09-2001 10:24 PM

Rogues... who needs 'em?

My current party has no rogue -- started with 2 warriors, a cleric, and three wizards. Moved the warriors up to barbarians, and they get Traps & Locks (along with Pickpocket) to choose from, which is IMHO the most important reason to have a rogue to begin with. And with level advances and guild training, I'm comfortably up to Level 5 traps, making most chests easy (particularly with lockpicks).

Next time, I wouldn't make the former rogue a wizard. Instead, I'd probably make her a warrior.

Bungleau 01-18-2002 12:33 AM

When going into town, sell items first before pooling your gold, once you're a high enough level.

See, if you have more than 10 million GP, the rest goes into another moneybag, which goes into your inventory. And repeat if you have more than 10 million for the second bag, third, etc.

If you don't have enough inventory slots left when you pool your money, any money that couldn't be put in your inventory just drops on the floor and rolls away. I've learned this the hard way....

And for those who are rolling their eyes at the thought of 10 million gold (like I used to), let me say two things: Fletchery and enchanted Dragon Arrows (+9 Damage, in my case). 49 of those is around 15 million gold, IIRC.

Wyvern 01-23-2002 09:49 AM

CHARACTERS LOCKED IN THE INN -

because of conditions such as "Stoned", etc.

When you click on these characters in the Inn you should learn that they are in the Temple Morgue. Head over to the Temple and click on RITES. You then have the option (for a fee) to restore them to health thus unlocking them from the Inn!

Ryanamur 01-25-2002 01:12 PM

In the Stout mine, before you enter the 2 cart area, cast a portal between the two carts.

Later, as you start exploring the mines, you don't have to always find your way back. Just cast teleport and you're back a the entry of the forgotten mine. Then, you just pull the lever and the cart will come back to you... yes, even after you've switched the tracks.

Bungleau 02-02-2002 10:35 PM

Want to do 200 points damage at a shot?

I noticed that if you hide in shadows, your damage is substantially higher than if you're visible. My Warlock with a Wizard Blade and Main Gauche +2 (both enchanted for extra damage) and both Dagger and Secondary Weapon skills at 12 would do around 60 to 80 points of damage combined if he was visible. Cloak in shadows, and the Wiz blade averages around 125 points of damage, with the MG at another 60 or more.

One note: Be sure to keep one character visible. Otherwise, many monsters have a nasty habit of not noticing you, even when you're trying to attack them.

Wyvern 02-14-2002 08:29 AM

XIGNAL'S instructions on making the VIRTUALDUB fix to work:

The trick with Virtualdub is to save the file with another name since the program won't let you save it with the same name as the currently open file. Here are specific directions:

Save the open file in Vdub with the "Save old-format AVI" option with a new file name (such as mask1.avi). You should see some strange graphics appear; you will get back a large 32MB file.

Now exit Virtualdub and then in Windows Explorer rename the new file from mask1.avi to townmsk1.avi (over the old file - say Yes to the "Do you want to replace" dialog box). Do the same procedure to the other two town mask files (townmsk2.avi and townmsk3.avi) changing the initial save names as appropriate.

That should do it. Good luck.

--------------------

Xignal

Bungleau 02-19-2002 12:00 AM

Skills you can't train in...

Some skills you can train in when you level up, as listed below.

Strength: Warriors Guild
Intelligence: Wizards Guild
Dexterity: Rogues Guild
Agility: Bushi Guild
Spirituality: Priests Guild
Presence: Priests Guild (by donating money)

In general, you don't want to waste skill points on those skills. Instead, apply them to something you *can't* train in.

For example (and in no particular order):

Sorcery
Prowess
Gallantry

All these are beneficial skills that enhance magic use and combat.

Some skills (like Leadership) don't seem to have much impact. A high AC can offset most attacks.

For other skills, you're better off training in them at the guilds when you level up. For a few (or a lot) of GP, you can increase a full level of skill at one shot. At higher levels, you may need to spend more than 50 skill points to do the same.

There's one clear (in my mind) exception to this rule: always train the first level in a spell skill. If you don't, then you'll be a level behind (level 4 but only able to learn level 3 spells). Learn that first level right away, and you can match skill level to experience level.

For other skills, once a spell book hits level 7, I've seen no real advantage to increasing the skill. I train in other skills at that guild until those other skills are maxed out, at which point I return to train in spell skills.

And the biggie, that I don't think I've seen before... the highest you can train a skill is level 12, with the exception of some special ZenMaster exceptions that allow you to get to 14 in some skills.

*edited to add skill training list and presence*

[ 03-03-2002: Message edited by: Bungleau ]</p>

Knip Dyolf 02-24-2002 04:59 AM

Xignal
<blockquote>quote:</font><hr> To increase the game's base illumination:
Add -Light=x (where x = 1 to 16) at the end of the "Target" in your desktop shortcut to W&W. If you don't have a shortcut create one (right-click and drag deep6.exe from Windows Explorer and drop on your desktop, select Create Shortcut Here). Then right-click on the shortcut, select Properties, and then add the text as shown below:



Rick

<hr></blockquote>
Could someone please type for me the "text as shown below:" that Rick was referring to. I just got the little red box with a X in it where the text should have been [img]graemlins/crying.gif[/img]

I have set the gamma in the game to max but I still have to manually adjust the brightness and contrast of my monitor to 100% so I can see :(
thanks

Knip

KAR_MOD1 03-11-2002 07:19 PM

gallantry skill and casting the fiend spell frenzy also make your character's more powerful and will make them hit harder (more pts of damage)

Wyvern 03-28-2002 09:59 AM

[bTIPS on being a VAMPIRE[/b] by decaf_dar

First, how to be a vampire:

The vamp inside Shurugeon Castle (where you get the Tusk), you should agree (You may!) if she wants to try out your neck. You'll still get the tusk, but you get poisoned after the bite and you attain the Vampirism trait.

Perks of a vampire:
1.) At night, veeeeerryy fast. (Like after you use up an entire round of your characters, he gets the turn every now and then.)
2.) At night, veeeeerryy agile and strong. (This should help if your vampire is the leader. Your characters successfully hit most of the time, even your wizards or priests.)
3.) Vampire bite: no problem on health, no need to heal when your enemies are red-blooded (should help on the Boogre adventure) and paralyzes monsters some of the time.

Flaws of a vampire
1.) At day, veeeerryyy slow. He only attacks at about after two or three rounds.
2.) At day, he gets hit most of the time (a bigger problem if the vamp is the leader, since the leader is the primary target of the monsters). He's also frail at day.
3.) Vampire bite doesn't help on yellow-blooded or green-blooded monsters.
4.) Vamps cannot be healed with spells, even with restore health, and when resurrected, only possesses 10 hp or more.

Important strategies:
1.) On every quest, ONLY PROCEED AT NIGHT.
2.) Watch out when you're full on health already, since you might forget that it's much better to attack an enemy with your primary weapon than with vampire fangs.
3.) The only spell that will heal the vamp is the Toughen spell (Vine Spell). Although it only heals 10hp for every incantation, when the spell wears off, the Max HP returns to normal, but the HP you gained when you cast the spell remains.

--------------------
Namo
TIP IS FROM decaf_dar

decaf_dar 04-11-2002 09:42 PM

Quote:

Originally posted by Dr.Pick:
Take advantage of that obnoxious Jinni in Doshi Gin's Lamp! NO, don't settle for just 3 wishes! I'm running the Patch("invoked",I believe)and this still works.

Bring the Lamp to the Town Gates, and make sure you have several "Mules" in town. Save your game before you begin, and after each successful wish granted in case you make a boo boo.

As soon as you "use" the Lamp on another char. to invoke the Jinni, the Jinni appears and starts to talk. As soon as he starts talking, enter your inventory screen and DROP the Lamp!

Then, exit the inventory screen, and when the Jinni asks you to choose a "gift", pick a TRAIT(e.g. Arms of Argus)you want the char.to have, NOT an ITEM.

When he disappears, pick up the Lamp with a different char. and "use" it on another char. You can't have the same char. "use" and/or receive from it twice, so keep track of who's used it on whom. The Jinni get's all beligerent if you mess that up. You can get traits for 5 char's in a 6 char party up to now(one less than the # of char's in your party).

Next, enter the Town, go to the Inn, and exchange all the char's who've received traits already with "Mules" to accompany the char who DIDN'T get a trait.

Exit the Town, have a "Mule" pick up the Lamp to invoke the Jinni to grant a TRAIT to the last member of your party without a trait.

Have the "Mules" ask for ITEMS(e.g.Sword of Argus) to give to your party members to use, and/or sell for a tidy profit!

When everyone's made a wish, reenter the Town, and regather your party with all their new stuff! (and please don't forget to thank the Jinni) http://www.ironworksforum.com/ubb/no...miles/wink.gif

+Dr.Pick

I have something more to add to that. Get some more mules and a few of your best characters and then when the Jinni is summoned, drop the lamp (as usual). Then when he goes to the line "Before I tire and offer it no more..." change to your best character immediately before the choices appear in the reply box. It should appear like the one who summoned the Jinni is the best character you had and chose. This way you can raise your character stats up to the point of your fingers' surrender, get the Arm of Argus to the character that still doesn't have it, or pile up your health to how much you want it and turn it to an avatar! (This should rank as a cheat, though.)

Wyvern 04-22-2002 03:08 PM

Bumple!

WillowIX 04-23-2002 12:14 PM

Donīt know if this is a tip or a techie but Iīll post this here so poor Wyv donīt need to search the entire board again...:) This is for all gamers with win2k who canīt play cause the game freezes when disarming, casting spells, giving things away, walking, stuff like that... :)

1) Run:
"C:\WINDOWS\SYSTEM32\regsvr32.exe c:\windows\apppatch\slayerui.dll"
A message box appears --> click ok (duh lol)
2)Run apcompat from the win2k CD. Choose to run deep6.exe in win98 mode! If logged in as administrator check the box "disable heap manager....". If logged in to your own account check the box "use pre windows Temp path".

This should do it! Worked for me

Wyvern 04-23-2002 02:07 PM

GAINING 7th level in Guilds FAST by Dragonrider

This is for the upatched version only.

You can get Level 7 early in the game.

Brotherhood of Promise Mekdawa Quest
Magic Shoppe Scabban Quest
Armory Toad Village Quest
Guild of Shadow Ten Gold Coins Quest

Once you have completed the quest do the following. The first person must be selected before you enter the guild. Click on each person in line, then go back to the first person and repeat going through the sequence again for a total of ten times. You will have to wait for the guild master to catch up but when he is finished you will be awarded with outstanding achievement and will be a level 7 in the guild. I have not discovered the quest for the rest of the guilds but when I do I will post them.

(All characters had the above quest)

Noble Wolf 04-26-2002 10:35 AM

I have found that if you start all your charaters as wizards - with stats that will get you into the other guilds straight away or soon after start(use the "apply for change and then quit" process to join all the guilds). Then progress your wiz through - 9th level wizard - 9th level paladin - 9th level ranger - 6th level bard - any level barbarian(use this change to "level up" on any low skills) - 8th level samurai - then DECIDE weather you want your final charater to be either Warlock, Ninja or Assassin and either go through 7th level ninja or 9th level Warlock. You end up with a charater that has ALL books of magic has gone to 23rd or 24th level stats(use Ankhs). and can KILL anything in or out of the Gael Serran by magic, weapon or just that really mean stare, - and all this before you leave Ishad N'Ha. My Game group is made up of 3 yes THREE charaters only and most of the time I adventure with only 1. That way each adventurer gets maximum EXP.

Wyvern, thanks for noticing and suggesting the best tips thread.

Radek 05-02-2002 09:20 AM

A small correction to the level advancement table:
The table posted here is correct AS LONG AS the difference between the current level and the next level is less than 250000 XP. When the difference should be greater than 250000 XP, it is set to 250000 XP. In the other words, the difficulty of leveling up increases first (the difference increases) and then remains constant to the end of the game.
That's why you gain levels fast in the Valeia (low requirements), then your speed of gaining levels drops considerably in Ishad N'Ha (high requirements but cheap monsters), and then you gain level after level in Brimloch Roon (it's 250000 XP from one level to next one and the monsters are expensive).
Another consequence is that there is no "cheap" or "expensive" roles in the game. The quick advancing character reaches the "250000 treshold" at, say, level 17, and then it needs 250000 XP for every next level. The slow advancing character reaches the theshold at, say, level 14, and then it needs its 250000 XP as well. Therefore, the difference in levels between these characters will not increase and remains 2 or 3 levels to the end of the game.

[ 05-02-2002, 09:22 AM: Message edited by: Radek ]

Radek 05-17-2002 08:38 AM

BLESSING WEAPONS

Here is a result of my investigations of blessing weapons. I blessed the weapons under the following conditions:
a) Blessings 12.
b) Add as many blessings for damage as possible.
The table below contains:

weapon name, damage after blessing/addad damage per 1 blessing, weapon class, bonus attack, probable earliest place in the game where you can find the weapon.

Note that many weapons are already enchanted so that you cannot add 12 blessings everytime.

1H weapons:

Assassin's Dagger, 17-68/1-4, dagger, Poison and Death Strike, Ishad N'ha [1]
Wizard's Blade, 18-66/1-4, dagger, Sleep, Scull Castle
Lance of the Lady, 15-66/1-4, pole, Death Strike, The Pyramid [3]
Battle Mace+2, 17-62/1-4, mace, none, Collasium
Mace of Mangling, 18-60/1-4, mace, Stun, Collasium [5]
Sword of Hearts, 16-55/1-4, rapier, Death Strike, The Pyramid
Tomonari Katana, 16-54/1-3, katana, none, Collasium
Bloodslinger, 17-51/1-3, sword, Death Strike, The Pyramid [2]
Sword of Argus, 16-50/1-3, sword, Death Strike, given by the Djinni
Dagger+2, 17-49/1-3, dagger, none, Skull Castle
Long Sword+2, 16-46/1-3, sword, none, The Pyramid
Robinsword, 16-44/1-3, rapier, Death Strike, Shurugeon Castle [6]
Nightblade, 18-34/1-2, sword, Paralyze and Fear, Shurugeon Castle
Witch's Stick, 14-24/1-2, pole, Sleep, Valeia [4]

2H weapons:

The Devil's Axe, 17-62/1-4, cursed axe, Paralyze and Stone, Brimloch Roon
Murakata No Dachi, 20-54/1-3, katana, Death Strike, The Pyramid
Great Sword of Death, 18-54/1-3, sword, Death Strike, The Pyramid [2]
Great Sword of Doom, 18-54/1-3, cursed sword, Death Strike, Skull Castle
No Dachi of the Stone, 21-38/1-2, katana, Death Strike and Stone, Brimloch Roon

Second weapons:

Wakizashi+2, 15-45/1-3, katana, none, The Pyramid
Talon's Fang, 14-44/1-3, cursed dagger, Stone, Collasium
Main Gauche+2, 15-43/1-3, dagger, none, Skull Castle
Side Hammer+1, 17-32/1-2, mace, none, Dragon's Spire
Wakizashi+1, 15-31/1-2, katana, none, given by Thorin
Skull Dagger, 14-30/1-2, cursed dagger, poisoning, Brimloch Roon

Weapons that cannot be enchanted:

Shinwiki's Spear
Pike+1
Trident of Tides
Imperial Gladius
Orion's Hammer
Sword of Kerah
Axe of Runes and Stones [2]
Serpent Staff
Staff of Locusts

Notes:
1. Assassin's Dagger. Info added by Felix the Assassin.
2. Bloodslinger, Great Sword of Death and Axe of Runes and Stones. Info added by Packart.
3. Lance of The Lady. Neither Zenmaster (he) nor a Barbarian (he) can use it. Perhaps only a Paladin? Perhaps only a female - Lance of THE LADY?? Packart notes that the lance can be used by Valkyrie.
4. Witch's Stick. Tends to decompose to prime roots at every occasion. It needs to be blessed for toughness. Neverheless, Witch's Stick blessed for toughnes three times and for damage eight times (damage 10-20) is a more than sufficient weapon for Valeia and Ishad N'Ha usable by warlocks and mages.
5. Mace of Magling. It tries to break as well! Note that the mace does not have the "toughness" characteristics in its description. It needs blessings for toughness which lowers its value considerably.
6. Robinsword. It has also no "toughness" stat! I haven't tried whehter it breaks as well but it is very probable.
7. Daggers. Daggers seem to be the best weapons in the game. I tried it and found out that the magic boosts of inflicted damage (Heroic Might, Bloodlust, perhaps also Fury trait and Noble Cause trait) do not seem to apply well to daggers! Even with dagger skill 8, Heroic Might and Bloodlust, my blessed Wizard's Blade and Main Gauche +2 inflicted damage mostly in the weapon's range. With other weapons, I frequently scored damage above the range. Perhaps, it is only a hallucination.

moonraker 06-06-2002 09:48 PM

~bump~ for those poor souls on dialup

Wyvern 07-02-2002 02:17 PM

Bump!

Loumistro 07-03-2002 04:15 PM

Okay I didn't see this one on here but if it is sorry for the repost I will delete it or you can Wyvern.

But In Cets Pyrimiad you can kill both Anephas and Cet for the Extra EXP it isn't much but it is twice the amount you would normally get.

What you do is/ When Cet is asking you to join him keep attacking but don't kill him. then say yes and kill him Anephas will appear and fight you still you can still kill him.

You won't look like Cet nor will you lose the mavin or gain Kerah's Sword.

Loumistro 07-03-2002 04:22 PM

Also when it comes to the Crypt and you don't have alot of EXP you can go though both the Wizard and Warriors paths. Here is what you do.

there are two ways to do this walk to where the bats will attack you and then retreat to kill both of the Ghosts then dash down the stairs looking down when you get to the bottom look up at the ruin figurine. and Jump. and you can use the crystal on the other one.

if you didn't make it don't worry here is another thing to do.

If you know how to climb the town gates all to do is that method it works here too.

But if you don't know that method I will explain it now.

All you do is look almost all the way up in the air Walk forward and jump you may have to practice to get the right angle.

Hope that helps you Newbies it may be a little to late but I am sure more will come.

Dude 77 07-15-2002 04:51 PM

Skeleton lord

I dont know about the rest of you but when ever i enter the skeleton lord room it spawns new skeletons and a new skeleton lord it got me 2 levels hehe

Loumistro 07-15-2002 10:55 PM

Ya but You don't get EXP for the summons. well at least in the unpatched you don't I know that. I let him summon like alot and they followed me all the way down the whole dungeon and I didn't get more than 1 level and more than half didn't give EXP because they were summons.

Charmy 07-18-2002 04:00 PM

If you want to maximize your stat training and skill training at guilds then be cautious when gaining levels shortly after a class change. When your character has enough exp for more than one level up then when you click on the level up button they gain every single level they can automatically. This happened when I sent my new Barbarians with me on a dungeon romp. They came back with 5000 exp and four levels worth of experience. Instead of being able to train three stats and three skills respectively for each of those level ups, I got nerfed for only one, since all three levels were gained simultaneously.

Just thought I'd let others know =)

chi master 07-19-2002 03:28 PM

Toughen

learn the vine spell toughen as quick as you can its the only thing that will cure a vampire and if you use it one a char and then go into a town they get to keep the H.P

Arsales 07-30-2002 11:12 AM

Did you know you can climb the tree's go over the other side and walk around? ;)

chi master 08-23-2002 10:59 PM

YOU CAN CLIMB DOWN LADDERS
just turn around and walk down facing the ladder if you start to fall just air walk into the ladder and your charecter will walk down!!!

---
I removed the SIG so we only have it once on this page. Wyv

[ 11-13-2002, 06:40 PM: Message edited by: Wyvern ]

Bungleau 10-15-2002 08:57 AM

And in an update to Kerielle and her elixir, you can actually get multiple elixirs. Give the amulet to Kerielle, listen to her speech, and receive the elixir. Then trade with her and buy the amulet back. Give, listen, and receive again. Repeat until you've got enough elixirs for the battle with Xydusa (three was more than enough for me).

And since you can buy the amulet, you can also steal it from her. But at this part of the game, you're likely to have a low pickpocket skill, and since money should be plentiful, why bother?

WillowIX 12-14-2002 06:50 PM

<font color=skyblue>Complete spell table</font>

No, not a bump. Iīve finished the spell table but I wonīt be adding it here I think. Itīs too long. ;) Instead you can take a peek at it here. Comments on colors etc. is appreciated (drop me a PM). Oh and Wyv, if you think itīs OK to add this table here let me know [img]smile.gif[/img]

-------
(I fixed the link) Wyv

[ 08-20-2004, 11:15 AM: Message edited by: Wyvern ]

Friend Of Gareth 12-16-2002 06:01 PM

This game has many ways of being powerfull and you can fight down most enemies and win when you get high level not like IE games where you still require weekling tactics to survive in my experience, but the speed of a ninja trained in the scorpion pit will defeat them, a level 200 Ninja will defeat most opponents.


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