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-   -   Undermountain Level 15 is now OPEN!!!!!! (http://www.ironworksforum.com/forum/showthread.php?t=38478)

Ziroc 02-25-2007 11:38 PM

It's officially open! SO much to do there, so much to find.... [img]smile.gif[/img]

I hope you enjoy it, as I spend tons of time into it! Let me know what you think of it. And report any bugs/errors and such here or in the bugs thread.

Next to follow in a day or two are the stores and other areas.


PS: The level 4 'Kill Lester' quest is totally different now--where he is changed. Check that out too!

See you online!

[ 03-02-2007, 02:10 PM: Message edited by: Ziroc ]

robertthebard 02-25-2007 11:42 PM

Woot, day off from my scripting duties...

Ziroc 02-26-2007 06:24 PM

Should be in a bit, still finishing things, but check every hour or so [img]smile.gif[/img] !!

Ziroc 02-27-2007 08:41 PM

Forget it, not gonna happen tonight folks. Just too tired. I tried to get it out today--I could have too, but I will not open it till I think its all working perfect (Which is close) just making some new tweaks and even adding a cool new quest I came up with while fixing something [img]smile.gif[/img] There will be a crapload to do on level 15 alone!!!! Man.... So get in there and play! Let me know you still love EFU! It'll get my arse in gear tomorrow if I see players online :D :D

Night all! Tomorrow IS the release day. (I did go to the dentist today for a while, so that ate up time.. blah.)

toot033 02-27-2007 10:32 PM

looking forward to it!

Unglaublich Verwustung 02-28-2007 02:14 AM

Once it's up I'll be going in, see you all there.

Ziroc 02-28-2007 12:14 PM

I'm BAAACK! [img]smile.gif[/img] Nice, power flickered last night, and the server was down. I KNOW exactly when it went down I think-- 2:54am. Thats when I woke up for an odd reason, thinking I heard the ceiling fan go off. (I have very good hearing).. bet that was it.. damn power company.

I NEED to get a UPS for this PC. I have one for the Ironworks Forum server. They are like $75 though. :(

Anyway, nearly ready, its 12:09PM here! can't wait! shouldn't take too long now.

Ziroc 03-01-2007 01:51 AM

*STILL* working on it. Took a break to watch Lost on TV. Good episode!! And my wife watched that America's top Anorexic.. er Model' :D :D :D

Still cleaning.. ran into a small issue with a script. Don't have a CLUE why it doesn't trigger. I want to spawn a barrel. but only if they get the quest (an int=1 check) and everything is set right, but no go. Once I figure this out, We'll be up soon after.

I hate little crap like this.. If I can't fix this, I will make a work around.

Quests on level 15 will require that you get the quest from the NPC's BEFORE you go grab or kill the item in question. (i.e. a boss monster you need to kill will NOT spawn unless you have taken the quest) This will help people that WANT to do the quest, and someone just killing stuff and grabbing the item and never returning it.

Kinda dynamic. Anyway, I will not be going to sleep until I fix this. ;)

robertthebard 03-01-2007 02:10 AM

I don't know how much of this you may have already done, but...

/* Script generated by
Lilac Soul's NWN Script Generator, v. 2.3

For download info, please visit:
http://nwvault.ign.com/View.php?view...id=4683&id=625 */

//Put this on action taken in the conversation editor
void main()
{

object oPC = GetPCSpeaker();

object oTarget;
object oSpawn;
location lTarget;
oTarget = GetWaypointByTag("WP_YOURTAGHERE");

lTarget = GetLocation(oTarget);

oSpawn = CreateObject(OBJECT_TYPE_PLACEABLE, "resrefhere", lTarget);

}

Try that for your barrel.

Edit: Make sure you paint the waypoint in where you want the barrel...Not like you might forget, but I have...

[ 03-01-2007, 02:13 AM: Message edited by: robertthebard ]

robertthebard 03-01-2007 02:37 AM

/* Script generated by
Lilac Soul's NWN Script Generator, v. 2.3

For download info, please visit:
http://nwvault.ign.com/View.php?view...id=4683&id=625 */

//Put this script OnClose
void main()
{

object oPC = GetLastClosedBy();

if (!GetIsPC(oPC)) return;

object oTarget;
oTarget = OBJECT_SELF;

DestroyObject(oTarget, 0.0);

SetLocalInt(oPC, "barrel", 0);

}

If you want to get fancy with it. Then you can set the variable to one either when the PC accepts the quest, or when you spawn the barrel, and the quest will be repeatable.

robertthebard 03-01-2007 02:54 AM

location lTarget;
object oSpawn;
object oTarget;

void main()
{

object oPC = GetPCSpeaker();

if (GetLocalInt(oPC, "barrel")== 0)
{
oTarget = GetWaypointByTag("WP_YOURTAGHERE");

lTarget = GetLocation(oTarget);

oSpawn = CreateObject(OBJECT_TYPE_PLACEABLE, "yourresrefhere", lTarget);

SetLocalInt(oPC, "barrel", 1);

}
}

This may be the better spawner for the barrel, it checks for, and sets the variable, then the barrel can reset it, and destroy itself.

Ziroc 03-01-2007 04:06 AM

Damn.. I even used Lilac's tool to spawn one--with no else even, and it didn't work. made sure the resref was right, lowercase, and waypoint tag was right...

Yours WORKS!! Here was my version. I didn't have the setlocal thingy, I guess that was it. I suck as scripts. Next time, instead of spending hours at it, I'll ask you! [img]smile.gif[/img] Thanks a million!! WOOHOO! Now I can finish up, and OPEN the beast!

-----------
/*
void main()
{

object oTarget;
object oSpawn;
location lTarget;

object oPC = GetEnteringObject();
if (!GetIsPC(oPC)) return;
int DoOnce = GetLocalInt(oPC, GetTag(OBJECT_SELF));
if (DoOnce==TRUE) return;
SetLocalInt(oPC, GetTag(OBJECT_SELF), TRUE);

//if (GetLocalInt(oPC, "oncogfindquest")== 1)
// {


lTarget = GetLocation(oTarget);
oTarget = GetWaypointByTag("WP_PLTBARREL01");
oSpawn = CreateObject(OBJECT_TYPE_PLACEABLE, "woodenbarrel0001", lTarget);

// }
//else
// {
// //incase someone spawned it and another player comes along
// oTarget = GetObjectByTag("WoodenBarrel0001p");
// DestroyObject(oTarget, 0.0);
// }
}
*/
-------------------------

Ziroc 03-01-2007 04:09 AM

Quote:

Originally posted by robertthebard:
I don't know how much of this you may have already done, but...

/* Script generated by
Lilac Soul's NWN Script Generator, v. 2.3

For download info, please visit:
http://nwvault.ign.com/View.php?view...id=4683&id=625 */

//Put this on action taken in the conversation editor
void main()
{

object oPC = GetPCSpeaker();

object oTarget;
object oSpawn;
location lTarget;
oTarget = GetWaypointByTag("WP_YOURTAGHERE");

lTarget = GetLocation(oTarget);

oSpawn = CreateObject(OBJECT_TYPE_PLACEABLE, "resrefhere", lTarget);

}

Try that for your barrel.

Edit: Make sure you paint the waypoint in where you want the barrel...Not like you might forget, but I have...

Yeah, I use Lilac all the time, and this didn't work for some reason. totally stumped me.. Lilac's scripts ALWAYS work usually. odd... [img]smile.gif[/img]

robertthebard 03-01-2007 04:38 AM

Quote:

Originally posted by Ziroc:
Damn.. I even used Lilac's tool to spawn one--with no else even, and it didn't work. made sure the resref was right, lowercase, and waypoint tag was right...

Yours WORKS!! Here was my version. I didn't have the setlocal thingy, I guess that was it. I suck as scripts. Next time, instead of spending hours at it, I'll ask you! [img]smile.gif[/img] Thanks a million!! WOOHOO! Now I can finish up, and OPEN the beast!

-----------
/*
void main()
{

object oTarget;
object oSpawn;
location lTarget;

object oPC = GetEnteringObject();
if (!GetIsPC(oPC)) return;
int DoOnce = GetLocalInt(oPC, GetTag(OBJECT_SELF));
if (DoOnce==TRUE) return;
SetLocalInt(oPC, GetTag(OBJECT_SELF), TRUE);

//if (GetLocalInt(oPC, "oncogfindquest")== 1)
// {


lTarget = GetLocation(oTarget);
oTarget = GetWaypointByTag("WP_PLTBARREL01");
oSpawn = CreateObject(OBJECT_TYPE_PLACEABLE, "woodenbarrel0001", lTarget);

// }
//else
// {
// //incase someone spawned it and another player comes along
// oTarget = GetObjectByTag("WoodenBarrel0001p");
// DestroyObject(oTarget, 0.0);
// }
}
*/
-------------------------

If your calling it from a conversation, then the EnteringObject won't work. This looks more like a trigger/area enter script. I really hate the DoOnce thing too, it never seems to work for me. I'll generate the rough script, and add the variables after the fact. This stuff was easy, I've spent most of the day working on a cutscene for another module I'm scripting for...*shudder*...Gestalts package is pretty easy to use, but getting it to fire from different places is sure a pain.

Edit, I spend far too much time on this stuff now, but...when you called for the tag of the int, you called (oPC, OBJECT_SELF), this will call the tag of the PC. This may also be a part of why it wasn't working. All fixed anyway, so it's all good. As I said before, if you need help, don't hesitate to ask. I'm more than glad to help where I can.

[ 03-01-2007, 04:45 AM: Message edited by: robertthebard ]

Ziroc 03-01-2007 07:29 AM

Yep, I was doing a trigger, but I decided to use yours and drop it in the convo on accepting the quest. [img]smile.gif[/img] Works fine!

Unglaublich Verwustung 03-01-2007 10:49 AM

I like to think that you two are talking in english but frankly I'm taking it on faith at the moment.

[img]graemlins/1dizzy.gif[/img]

robertthebard 03-01-2007 11:28 AM

Nope, not English, NWN's Official Gibberish...

Garnet FalconDance 03-01-2007 02:35 PM

For a minute I thought you said you were speaking in Gibberling - and I was about to get out my sharp-and-pointy!

Ziroc 03-02-2007 02:10 PM

Bump!

Ziroc 03-02-2007 06:59 PM

Any feedback yet?

robertthebard 03-02-2007 09:22 PM

I can't get in, again. Might be on my end, though, I'll shoot it again in a few minutes.

robertthebard 03-02-2007 11:47 PM

Ok, got in on the third try. Problem was probably on my end, since my PC had been on for three days with two servers running, plus all the toolset stuff I've been up to.

First thoughts:

Area Construction: Very nice area. It is huge, which may be a killer for lower end systems, with all the placeables around. The static ones won't mean much though, system wise. I won't go into any spoiler type info regarding traps and such, except to say, there are some.

Creatures: I thought some of them may have been a bit over the top. Personal opinion, and others may disagree, which is cool. It seems that the deeper we go, the harder the creatures get, which is cool to a point, but chars stop gaining levels at lvl 40, while the creatures seem to just keep gaining. I covered about 1/2 of the area before my sound card crapped out, and it took me almost 2 hours to do.

The wandering sentinel guy is doing waaay too much damage on a hit, and whether I was using my bow, which was largely ineffective, or my mace/shield, they hit too much. I never did kill one, I couldn't take but about three hits, and I was dead. Shielded ac was 86. The xorns were the same way, although they weren't doing 200 + damage a hit. Lowest damage from one of them, shielded or not, was 86, but they hit a lot for 100+.

Items: There are some nice items down there, but I never found any arrows, which is a killer for an archer. I took 4 bags with me, not sure where I ended up.

All in all, it's a nice area, if a bit unbalanced. Not that I took a really strong melee char in there, anyway. I'd like to hear some melee type assessments too. I got into a lot of melee situations, due to dmg resistance against my arrows, or just plain too low damage with them to do much good.

Ziroc 03-03-2007 12:14 AM

We always have to play balance the monsters.. yeah, I saw a few doing waaayyy too much damage. I'll turn them down for sure! [img]smile.gif[/img]

This level isn't meant to be harder. You can even run quests without killing hardly any monsters! [img]smile.gif[/img]

I'll tweak them tomorrow, and check out the doors.. maybe theres an issue with something.. or too many hammer animations maybe... we'll see.

robertthebard 03-03-2007 12:24 AM

The first group I ran into was neutral at first, but I got attacked by a Gelatinous cube, and it was on from there. The Keepers, I think, don't remember off the top of my head. The secret door on the Island of Fire didn't go anywhere. I just remembered that. It would open, but wouldn't do anything from that. Opened a few more times after I opened it, but still no effect.

Ziroc 03-03-2007 12:52 AM

Yeah, I have no clue why the secret doors are not working. See this new tileset has an issue other normal tilesets don't. You cannot move placeables up to the wall if you want to use them. If I moved a chest up flush with the wall, it wouldn't open. So.... I had to move the darn secret door out far, and it looked silly, so I compensated a few ways, but its still not triggering. (And you know I know how to make em, its simple)... grrrrr (Choc, come slice the tileset in half please)


SLASSSSSSSSSSSSSSSH! CHOMP! *burp*

Oh yeh.. Choc licked one of my Frito-lays BBQ chips today! LOL! I was too slow, and he licked the salty spices off.. lol! Weirdo cat. Good taste though! :D

Unglaublich Verwustung 03-03-2007 06:06 AM

We had some issues earlier so quick list of the most obvious.
1) friendlies kept changing their minds and going psycho on us e.g. Guss attacked Grey and myself when Rogue crashed out of the party, we had to kill Guss :( . Happened with the deep-dwarf guy as well, he came out of his room, took myself and Rogue out with a couple of hits each and then went back we were like 'what the hell...'
2) As with RTB, Patrolling Guardian is bad news; I have AC +83, AB +69 and couldn't hit him at all with him getting me in 3 hits each time.
3) Diamond Golems not much better, failed to hit them at all as they chased me all around the area.
4) Most of the others are need tweaking just a little downwards, I can handle the Cyric Commander (admittedly takes about 20 minutes to splat him) but get whupped on 15 by midget Gray Renders; surely that can't be quite right
5) Xorns, didn't have such an issue, don't think they are as big a problem for melee types.
6) no comment on the door as it is way to early US time for you to have looked at that since the last post from you

...and I'm sulking because the rust monsters ate my Valas Warhammer [again] - they don't grow on trees you know... :D

toot033 03-03-2007 08:47 AM

I went through last night and I really enjoyed it. Did not take enough time to find the quest triggers and was still trying to figure out what to do with the arm part I found on Fire Island. Also very few things would talk to me and Gus attacked the silvereens(?) by the forge right away so I did not know If they had had anything. I will agree the Xorns are way to to hard the only way I could even touch them was with wand of greater missiles. I did get stuck in one section though. I was on the right side of the Iron spire and could not walk backwards sideways etc. (I think a supreme being helped me and replaced me to section I could walk around on.)
P.S Did the other changes take place as well( I.E the change in Lester etc?)
Thanks for all the fun!!

[ 03-03-2007, 08:52 AM: Message edited by: toot033 ]

Greything 03-03-2007 09:33 AM

Big fun.

Three heavy duty characters had trouble when I logged on this morning.

Those guardians hurt!

Unglaublich Verwustung 03-03-2007 10:42 AM

and most of all - it's a ball!

Was on again a short while ago, seems almost manageable if we get the right party mix - AA, tank, magic users...Party on!!

Greything 03-03-2007 04:44 PM

I go along with what Robert and UV have said.

And to answer Robert's question, melee types don't do any better than the archers against the Patrolling Guardians as they're set up now. Plan B (run like hell) is the best tactic I could come up with there.

As it is set up now I doubt if anyone could go solo there and hope to stay alive. Not that that is a problem. We may just have to party up to tackle it.

That said, the one point where I do think there may be a problem is on entering the level. Hit anything that attacks you and some, but not all, of the keepers turn hostile. They are tough but the difficulty is that while you are dealing with one or two then others seem to go hostile at random. It makes getting into the level quite an effort.

Greything 03-03-2007 04:59 PM

I almost forgot to say thanks for the mace.

Much appreciated despite the price that extortionist of a merchant charges for it.

robertthebard 03-03-2007 06:01 PM

Yeah, I found a couple of maces down there that are really nice...Glad it wasn't just me with the wandering guardians...I just pushed the wait for help button, and waited until it wandered to where it couldn't see me, then I ran like hell...

Mozenwrathe 03-08-2007 09:32 AM

did a solo run last night into the world of The Metal Mage. these are a few things I found...

1) the level looks absolutely fantastic!

2) found the store (after a LOT of searching and getting myself killed) far and away from where I started. the buyback prices are... abyssmal, but the PURCHASING prices make up for it! *Muahahahahahaha*

3) Jaraos is not invinceable. (Died fighting Ferragar Keepers)

4) GUSS is not invinceable! (Died fighting Ferrager Keepers as well!)

5) Equipping Jaraos and Guss with items inside of Level Fifteen makes for pure unadulterated fun. *glee!*

6) Some of my items finally made it into the module! YAY! (Yes, the shuriken are some of mine, as well as the new armor for epic level bards.)

7) Carry spares of everything. Lost a sword. Lost a CLUB. Lost a shield. Almost lost my armor as well, but the little creep died before it could mow down on it.

8) There's some new armor down there (and in Level Fourteen) that need a few professionals to test out...

9) Greything's list of "The Ideal Armory" is almost dead on. Thanks for the listing!

Greything 03-08-2007 03:40 PM

I do have these blanks in my memory from time to time.

If I did suggest "The Ideal Armory" then wow.

I really think someone else should have the credit.

robertthebard 03-08-2007 06:21 PM

The level seemed much more balanced today, with the exception of the wandering guardians, who quickly made archer paste out of me.

Mozenwrathe 03-08-2007 10:53 PM

Quote:

Originally posted by Greything:
I do have these blanks in my memory from time to time.

If I did suggest "The Ideal Armory" then wow.

I really think someone else should have the credit.

I believe I got one listing from you, and the other from StigTC.

StigTC 03-09-2007 03:28 AM

I did an ideal armory?
I must be suffering from the same thing as Grey.


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