Ironworks Gaming Forum

Ironworks Gaming Forum (http://www.ironworksforum.com/forum/index.php)
-   Baldurs Gate II: Shadows of Amn & Throne of Bhaal (http://www.ironworksforum.com/forum/forumdisplay.php?f=12)
-   -   Dont describe your wounds .. start numbering them !! *test results are in* (http://www.ironworksforum.com/forum/showthread.php?t=12537)

daan 04-20-2003 11:00 AM

Anyone know when an enemy is uninjured - badly injured ?
Is it something along the lines of 60% of total HP = injured ..
20% of total HP = near death .. ?
I'm assuming there's a logic to it ...

Thx for any replies [img]smile.gif[/img]

[ 04-21-2003, 05:10 AM: Message edited by: daan ]

Gangrell 04-20-2003 11:05 AM

20-30% = Barely Injured
40-50% = Injured
60-70% = Badly Injured
80-90% = Near Death
100% = Death

That's my guess.

Annatar 04-20-2003 12:05 PM

<font color=white> After 1 hp point is lost, a enemy gets the barely injured status.. so their should be a 0% to '' count. </font>

Alson 04-20-2003 12:10 PM

First impression: Wow, weird topic-name. [img]smile.gif[/img]

I don't know the exact HP%<->Description numbers - but I can run a little test if it's that important to you.

However.... [img]smile.gif[/img]

Assuming you play with Debug Mode = 1, I can offer you this piece of advice: While playing, you can use CTRL-M. Place the mouse cursor over the creature you're interested in finding out his remaining HP, press CTRL-M (this will open the console - just press Enter), and Voila! Mucho details, including HP. [img]smile.gif[/img] You can also check containers (place cursor over container, get detailed info about it such as content, requires thieving skills to open/disarm, etc) and areas (place cursor over any non-creature and non-container spot in the game, get detailed info about things which shouldn't really interest you). http://www.handykult.de/plaudersmilies.de/cool.gif

Xen 04-20-2003 03:05 PM

Cool..

daan 04-20-2003 03:59 PM

yes, the topic-name was a clever and cunning trick to lure the unsuspecting poster in. Quite a lot of topics being created as of late .. I have to compete [img]smile.gif[/img]

Newayz, [img]graemlins/shine.gif[/img] thx for the input [img]graemlins/shine.gif[/img]

Tancred 04-20-2003 08:40 PM

I always thought it was:

0% hp - death
1 - 25% hp - Near Death
26% - 50% - Badly Wounded
51% - 75% - Injured
76% - 99% - Barely Injured

Seemed to fit quite well...

Dace De'Briago 04-20-2003 08:55 PM

Why not make a character with 100hp, then just attack him with fists and make notes as he gets slowly beaten to death?

:D

Deathmage 04-21-2003 04:44 AM

Korgan's perfect for that, if you get him ASAP he usually has 100HP.

daan 04-21-2003 05:10 AM

Test results are in :

Korgan 100 hp ( THAC0 20 and AC 20 )
Sorcerer - me ( THAC0 -10 and AC -22 Apr = 5 )

Interesting thing I noticed,.. being all patched up .. if you click TAB on Korgan a lot and very frequently he'll end up uninjured again all of the sudden :(

Newayz :

100/100 uninjured
75/100 Barely Injured
50/100 Injured
25/100 Badly Injured
00/100 Death

Q.E.D. ;)
Tancred was spot on [img]smile.gif[/img]

[ 04-21-2003, 05:11 AM: Message edited by: daan ]


All times are GMT -4. The time now is 12:10 PM.

Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved