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..it seems to me that it might not be worth the risk of the constitution loss. I would like to hear the board's input.
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i've never cast it myself never having had a mage PC but woudln't the effect of the constitution loss on your actual constitution and class - e.g. a mage wiht 17 CON isn't going to miss a point - and that's just if the little fella dies isn't it?
they seem to come into their own with solo mages without a thief component allowing you to pick the odd lock and to pickpocket a very useful early game item (but don't tell me that doesn't take a few reloads at ~50% ;) ) i guess they could look pretty cool and there could be roleplaying reasons stuff like that |
Familiar + Backpack = What CON loss?
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IMHO Mage doesn`t need CON. He has Stoneskins,Mirror Images... etc. for protection. CON is only for HP`s and CON is important for Fighters. So i don`t give any potato about it.
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well I only use a familiar for more HP and he takes up one slot in my inventory
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Quote:
[ 10-31-2003, 05:05 AM: Message edited by: LennonCook ] |
Power Word:Kill, Power Word:Stun, Critical Hit, etc... ...
Wise are those who appreciate and understand the benefits of 16 CON for a Sorcerer or Mage. |
A couple of the familiars have non-combat (or pre-combat) abilities that are worth taking them out of your inventory for once in a while. The Fairy Dragon (Chaotic Good) can cast Invis 10' radius, and the Ferret (Lawful Neutral) is a decent pickpocket.
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Does anyone have a complete list of what familiars are found for each different type of sorc? (Good / Neutral / Evil)
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Quote:
http://www.ironworksforum.com/ubb/cg...c;f=2;t=022114 ;) |
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