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I love the wizard slayer's premise, but we can all agree that the kit is crap.
What I want to do is make a kit that is for combatting magic, but does not abhor magical equipment. I even thought about giving priest spells as innate abilities, or something. I dunno, what do you guys think? If I could, I would replace the WS kit, but I can't. So it's okay to suggest something like a chance of spell failure on every hit, or MR gained every level. |
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I know it's possible to replace it, but it is more complicated. I am still willing to hear your suggestions, though. [img]smile.gif[/img]
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/me raises an eyebrow.
You do not need to install NearInfinity. NearInfinity is a .jar file. You just need a Java Virtual Machine to use it. JVMs, SDKs, etc... are all freeware on the Internet. |
I always thought that the fallen cavalier/iquistor/undead hunter should be a kitted ( is that a word?) to make the roleplaying possibilities better. I have a few ideas, but nothing concreate yet. Fallen Rangers should also be kitted some how.
If you want to work with the WS, there are plenty of good ideas around. However, the BG2 Refinements Mod will also change some of the clases so you might want to get in touch with Litiz about that mod and how you might be able to help out. Any way, magic resistance is a must for a wizard slayer, probably 3% per level starting at level 13. They should not be able to use weapons with arcane special effects(could be a pain to code). A dispell magic on hit is too much, but having the inquistor dipel magic as a special ability would be okay, just not as many as the iquistor. Perhaps a weapond coating (like assasins poison) that causes a 25% chance of spell failure for 10 sec, and has a 30% chance of causing the next spell succesfully cast to be a wild surge (save at -2 to have spell fire normally). In TOB you could make HLA's like anti magic shell and so forth. Hope this helps, a refurbished balance WS would be a lot of fun to play. EDIT> clarified a few things [ 12-06-2003, 02:48 PM: Message edited by: untouchable ] |
I like the idea about having a weapon cause a mage to have a chance of casting a wildsurge on their next cast..would make the game have a little more randomness to it [img]smile.gif[/img]
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REBALANCED WIZARD SLAYER
(Design by SixOfSpades, Dundee Slaytern, & Alson) ADVANTAGES:</font>
The list of items that we want to open up to Wizard Slayers: Belt of Inertial Barrier Cloak of Balduran Cloak of Mirroring Rod of Absorbtion Horn of Silence Amulet of 5% Magic Resistance Amulet of Spell Warding Kaligun's Amulet of Magic Resistance Black Spider Figurine (Kitthix) Potion of Invulnerability Potion of Magic Blocking Potion of Magic Protection Potion of Magic Shielding Ring of Spell Turning Wand of Spell Striking Horn of Blasting Potion of Regeneration Horn of Kazgaroth Glasses of Identification? Claw of Kazgaroth Cloak of Displacement Book of Infinite Spells (Spell Turning) Book of Infinite Spells (True Seeing) Brine Potion Potion of Clarity Potion of Freedom Potion of Stone Form Ring of Free Action Ring of Gaxx Carsomyr* (Must be Lawful Good to use) Purifier* (Ditto) Red/Green/Blue/Purple Globes? Horns of Valhalla The list of items that we want to CLOSE OFF to Wizard Slayers: White Dragon Scale Vhailor's Helm Helm of Brilliance Drow Piwafwi Cloak There may be more, of course. For instance, it may be decided that Ilbratha should be forbidden, since it provides defense in combat; I just happen to believe it's more useful against spellcasters (deflects Fireballs, and things like that). [ 12-08-2003, 05:41 PM: Message edited by: SixOfSpades ] |
Why not give the Wizard Slayer the ability to cast Miscast Magic on his weapons, sort of like the Assassin's Poison Weapons ability, against a save vs. spells?
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