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-   -   does set traps % affects HLAs? (http://www.ironworksforum.com/forum/showthread.php?t=15767)

The Dude 09-13-2004 04:57 PM

Does your set traps percentage affect high level abilities - e.g. spike trap?

In general, do any of your skill percentages affect any of the HLAs?

Hank Parsons 09-13-2004 05:05 PM

I assumed Set Traps % affects Trap HLA's, but I guess my thief has always had near 100% on Traps ability by the time I got HLA's.

Dundee Slaytern 09-13-2004 11:52 PM

HLA Traps always succeed AFAIK, coz Bards sure as heck do not have Set Traps skills.

Userunfriendly 09-14-2004 04:25 AM

Quote:

Originally posted by Dundee Slaytern:
HLA Traps always succeed AFAIK, coz Bards sure as heck do not have Set Traps skills.
bards have 100% by the time they can set spike traps...(i checked using shadowkeeper) i thought so too, but when i was experimenting with some thieves turned into pure sorcerers, i set their set traps to 0%, and they never set the spike traps i added to their innates...

yes, you will need good set traps skill to set spike traps.

[ 09-14-2004, 04:26 AM: Message edited by: Userunfriendly ]

Dundee Slaytern 09-14-2004 07:30 AM

Quote:

Originally posted by Userunfriendly:
</font><blockquote>quote:</font><hr />Originally posted by Dundee Slaytern:
HLA Traps always succeed AFAIK, coz Bards sure as heck do not have Set Traps skills.

bards have 100% by the time they can set spike traps...(i checked using shadowkeeper) i thought so too, but when i was experimenting with some thieves turned into pure sorcerers, i set their set traps to 0%, and they never set the spike traps i added to their innates...
yes, you will need good set traps skill to set spike traps.
</font>[/QUOTE]Interesting, I will have to keep that in mind.

Thank goodness this is not in the Trivia Quiz... ...

The Dude 09-14-2004 01:52 PM

Is there any reason to pump set traps past 100%.

In general - what are the max useful values for the various thieving skills?

I know this comes up fairly often, but I didn't see it in any FAQs and I haven't seen too many authoritative answers.

It used to be the case that "Hide In Shadows" and "Move Silently" were both considered when
you went into stealth mode. Hence, it was better to put all your points in "Move Silently."
However, I just installed TOB (Macintosh version) and this no longer seems to be the case.

Anyway, I'm planning for an assasin and trying to decied how to allocation the skill points
among find traps, hide, move silent, and set traps (I'll let a mage use knock for the locks).

Userunfriendly 09-14-2004 05:26 PM

Quote:

Originally posted by The Dude:
Is there any reason to pump set traps past 100%.

In general - what are the max useful values for the various thieving skills?

I know this comes up fairly often, but I didn't see it in any FAQs and I haven't seen too many authoritative answers.

It used to be the case that "Hide In Shadows" and "Move Silently" were both considered when
you went into stealth mode. Hence, it was better to put all your points in "Move Silently."
However, I just installed TOB (Macintosh version) and this no longer seems to be the case.

Anyway, I'm planning for an assasin and trying to decied how to allocation the skill points
among find traps, hide, move silent, and set traps (I'll let a mage use knock for the locks).

oh oh, dundee...hope six doesn't read this post...heeehhehhehehhe!!!

skills that actually help you at over 100% (150 is good, 200 is better)
detect illusion
move silently

the rest are fine at 100% ;)

The Dude 09-14-2004 06:14 PM

Quote:

Originally posted by Userunfriendly:
skills that actually help you at over 100% (150 is good, 200 is better)
detect illusion
move silently
the rest are fine at 100% ;)

Thanks for the info.

I would have guessed that pick pocket over 100% helped.
I would have also guessed that picking locks over 100% helped.

Is your info from some study/experiments I haven't read about (as
opposed to educated guesses).

Since I have a Macintosh (no Shadowkeeper or whatever) it's harder for me to do these sorts of experiments myself.

Quote:

oh oh, dundee...hope six doesn't read this post...heeehhehhehehhe!!!

By this I assume these are considered spoilers or bug exploits?

Userunfriendly 09-14-2004 07:31 PM

i was commenting about dundee being glad this wasn't on sixofspade's quiz..

;)

ok, these aren't informed guesses.

detect illusion is capable of breaking past improved invisible creatures with spell immunity divination like the ones in tactics mod. the higher the score, the faster it is.

move silently will decrease the time between a backstab attack and rehiding in shadows as per another thread where someone extensively tested this, and published results.

picking locks over 100%...does not help..you can open any lock in the game at 100%
picking pockets over 100% doesn't help much either...a few characters, like ribaud has a chance of detecting a pickpocket at 100%, but that's what potions are for.

The Dude 09-14-2004 08:17 PM

Thanks again for the info.

If you could give me a pointer to the other thread you mentioned ("where someone extensively tested...") it would be much appreciated. I'm not doubting you - I'd just like to read all the details myself.


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