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-   -   How to fight a Lich (http://www.ironworksforum.com/forum/showthread.php?t=15771)

Starinov 09-14-2004 12:37 PM

To whom it may come, Greetings:

I am new here so I am sorry if this has been asked before... What is the best way to fight a Lich? What spells should be used? What hurts the most?

Thank you

Thrain 09-14-2004 12:47 PM

liches are immunes to spells of level 5 and below, so that means no breach (which is a BAD thing). basically you can either run away until its protections wear off, or you can cast ruby ray of reversal/khelben's warding whip, both of which are high level spells. that will take away protections and also occasionally cause a spell to fail. then your fighters can get at them with some serious weaponage.

if the lich casts mislead/project image/simulcrum (and this goes for any mage) and you have a druid, cast insect plague on the clone of the lich. it will have no spell protections and so the spell should hit and then successfully transfer to the lich (or other mage), bypassing things like spell turning.

Jorsh 09-14-2004 12:56 PM

Scroll of protection from undead. Very useful.

Dace De'Briago 09-14-2004 06:07 PM

Running away is a sexy method of defeating them. They get bored on their own and start gnawing off their own limbs.

Come back and finish them off when only the torso and the head remain, I find that pushing an apple into the liches mouth to prevent it casting spells helps a lot.

I guess you could always ask Jahiera to tickle them to death? No great loss...

SpongeBobTheDestoyer 09-15-2004 01:33 AM

[img]graemlins/thewave.gif[/img]

Welcome to Ironworks!

Make sure to always run away if you ever install tactics' liches. [img]graemlins/firedevil.gif[/img]

Quote:

Originally posted by Thrain:
ruby ray of reversal/khelben's warding whip, both of which are high level spells. that will take away protections and also occasionally cause a spell to fail. then your fighters can get at them with some serious weaponage.


Actually, don't plan on your fighters' "weaponage" ;) getting through after casting RRoR or KWW, those spells do not remove combat protections. You will have to wait for their Prot. from Magic Weapons to wear off or cast a dispel magic by someone of a very high level (or Keldorn). And AFAIK, they don't cause any spells to fail either, KWW just removes another spell protection once each round for three rounds.

[ 09-15-2004, 01:42 AM: Message edited by: SpongeBobTheDestoyer ]

Harkoliar 09-15-2004 04:57 AM

welcome to iw

Thrain 09-15-2004 05:19 AM

in timestops, i have seen lich spells fail as the warding whip removes a spell protection. whether this is meant to happen or not, it does happen.

Dundee Slaytern 09-15-2004 07:15 AM

Thrain is right about the side-effects of KWW.

Wyldman 09-15-2004 08:52 AM

I've had higher success rates by first pausing, have my archers and slingers attack,make sure my tank has the boots of speed on, and charge in swinging.
I can usually get ina few hits to disrupt his spells.
Depends how fast I can slam the space bar down. ;)

Ivelliis 09-15-2004 01:20 PM

you can use auto pause, which is in the gameplay bit of the options.
You can auto pause when casting spells, see the enemy etc.


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