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-   -   Spiritual Hammer effects (http://www.ironworksforum.com/forum/showthread.php?t=16749)

mountain_hare 09-17-2005 04:59 AM

As a mage/cleric, I've been having a little fun using Spiritual Hammer. It's nice to rely only on your spells, and no outside equipment.

However, I've noticed something odd. When I hit a critter, an animation of funny blue lights swirls around it.

Sometimes when I hit a critter, I get told that it has 'Magic Resistance' (which implies that it resisted an effect). However, I still deal normal damage.

Does the Spiritual Hammer do anything apart from just normal, physical damage??? Why is a creature's magic resistance involved?

Cam_H 09-18-2005 07:30 PM

As I understand it, 'yes' there are two parts. It strikes (1.) as a normal war hammer, and then (2.) with a minor bonus damage attack of one point per six levels or fraction thereof up to three points.

Caster Level : Normal Damage + Magical Bonus

1st - 6th : 1d4+1 (normal) +1 (magic)
7th - 12th : 1d4+1 (normal) +2 (magic)
13th and above : 1d4+1 (normal) +3 (magic)

THAC0 bonus is in line with the magical damage bonus.


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