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Ok, my friend was in watcher's keep lvl 3 and he entered the area of the maze where there is a tree like thing in the middle. Suddenly a cow fell from the sky and did 2 damage to Sarevok. Does anyone know why this happened????????
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Wild Magic room. Refer to the ToB manual for more details.
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that's one of the wildsurges in the maze, some rooms are dead-magic zones, others cause every spell to be a wild surge. (it's also a spell you can cast if you get it from shadowkeeper, a lvl 2 mage spell called summon cow, it has the picture from the spell grease)
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cool wild magic. is it possible to change from Mage to wild Mage?? i'll post this when i start TOB again (i'm playing through BG at the moment)
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not without shadowkeeper, wild mages are considered a specialist mage (getting the extra spell per lvl, but without an opposition school- ie you can still learn and use every mage spell in the game), every spell they cast, a die is rolled to see if the spell is cast at your level, higher, or lower, and there is a 5-10% chance of a wild surge everytime a wildmage casts a spell (it can do almost anything, from am area effect stoneskin (all your party gets it) to raining cows from the sky.
[ 09-15-2002, 08:26 AM: Message edited by: Morgeruat ] |
[img]graemlins/hehe.gif[/img] If you read all the things that can happen in a Wild Surge, it cracks you up a couple of times. The makers of ToB really did their best in inventing some ingenious things that can happen :D
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that's a pretty clever work indeed! a round of ale for the makers!!!!
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Although I love Bioware, I have the PnP Forgotten Realms campaign setting. There's a section specifically on Wild Magic (I DM) that has the exact same table.
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Hey cool link pic that bring back old memories. Names Oni Link or something right? i still got it... with that guy the boss was so friggin easy...ahh how i kicked his arse. Wasn;t a bad game that.,
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