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-   -   Watcher's Keep (http://www.ironworksforum.com/forum/showthread.php?t=20234)

LadyLuthien 04-09-2004 11:36 AM

I've been going through Watcher's Keep, and I'm becoming increasingly annoyed with the Dead Magic Zones. Not by the fact that they're there, but the fact that they apparently only apply to my party, and not any of the monsters attacking my party. They seem to be able to cast all the spells they want. It seems insane to me that a Dead Magic Zone would only apply to certain people and not others. Is there a patch for this? Or do I just have to snarl and exclaim about the injustice at my computer as I play through this?

[ 04-09-2004, 11:36 AM: Message edited by: LadyLuthien ]

Xen 04-09-2004 11:53 AM

You just have to snarl. [img]tongue.gif[/img]

LadyLuthien 04-09-2004 12:03 PM

Figures. *sigh* At least I'm just about through that part. With one of my games, at least. I've got several going so I can try out various parties, romances, and mods. Okay, I'll just be annoyed. Cespenar makes it all worthwhile...

SixOfSpades 04-09-2004 02:25 PM

The only enemies you'll find in the Dead-Magic zones are not true spellcasters; they have some spell-like abilities, yes, and those abilities still function there--but then, yours do too. Okay, so those Glabrezu or whatever summon Salamanders--what's stopping you from striking back with Kitthix and Ras?

The Wild-magic zones are enforced as well. Leave the spellcasters alone and watch them screw up every time.

LadyLuthien 04-09-2004 03:49 PM

Oh, yes, I had a much easier time in the dead magic zone once I realized my wands still worked. [img]smile.gif[/img]

As for the Wild Magic zone, once I knew that was there, I sorta reloaded my game and cast Tenser's Transformation on my two wizards before going in there. I've got such a magic-user heavy party.

Illumina Drathiran'ar 04-09-2004 05:32 PM

::nods:: Those rooms were the bane of my existance. I ended up sort of just running through them when I was playing with Faldorn. With a party, I could handle them, but alone? With one attack per round, two with Haste? I don't think so.

Xen 04-10-2004 03:45 PM

There are certain Boots (Tactics Mod) that prevent "Dead Magic" effects.

Dundee Slaytern 04-12-2004 01:42 AM

Yes, and I am sure in the not so distance future, there will Imoen's Boots as well. [img]tongue.gif[/img]

Feral 04-12-2004 08:58 PM

Ah yes, to do away with the need for the Boots of Reloading.

Lord 04-13-2004 04:30 PM

Quote:

Originally posted by Feral:
Ah yes, to do away with the need for the Boots of Reloading.
No, Xen meant the Boots of Preservation (make the wearer immune to all dispel effects).

Quote:

Originally posted by SixOfSpades:

The Wild-magic zones are enforced as well. Leave the spellcasters alone and watch them screw up every time.

They may screw up their spells nearly all the time, but they can do some serious damage to you. I had all of my gold destroyed once; I couldn't have Cespenar forge any items for me for a while. I ended up having to sell a lot of the goodies that I wanted to keep.


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