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-   -   Greater Doppelgangers - What works best? (http://www.ironworksforum.com/forum/showthread.php?t=2270)

Hayashi 06-25-2002 03:22 AM

It seems that this variety of monster in Durlag's Tower are tough fighter/mage types. Any advice on how to dispatch them with minimal fuss?

Ar-Cunin 06-25-2002 03:50 AM

a 'magic missile' to take care of their 'mirror image'

if you feel it's needed - 'dispel magic' to remove 'haste' (although I personally don't think it worth it)

Charge in and hack them to pieces/make pincushions out of them

P.S. there are a few encounters where it is better to retreat and let them come to you - namely when the GD casts 'stinking cloud' or cloudkill'

Sorcerer Alex 06-25-2002 06:19 AM

My Danish friend is absolutely right - one magic missle and a couple of good tanks surrounding the shapechanger is all you need. Their haste isn't really a problem, or so I find, as long as you ensure that the doppelganger goes for your toughest fighter (ie. the one with the lowest AC) then you're fine.

The Ozzman 06-25-2002 08:29 PM

you also should have run into a bastard sword that is +4 vs shapeshifters, hope you didn't sell it!

Evergreene 06-27-2002 11:22 AM

WOW had i known i would come across Shapeshifters like that i wouldnt have sold that sword LOL. But, the dopplegangers are manageable- they are damaged a LOT by arrows/ranged attacks. If you can run them around a bit after a guy running, you can minimize the damage they do. Bless, Aid, or some other protective buff seems to maximize the damage you do and minimize their damage.

[ 06-27-2002, 11:23 AM: Message edited by: Evergreene ]


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