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-   -   turn undead with evil and good (http://www.ironworksforum.com/forum/showthread.php?t=23731)

Aerich 06-04-2004 07:05 PM

A question for curiosity's sake...

What happens when you affect undead with the Turn Undead of both an evil cleric and a good one?

Is it possible to control them with the evil cleric and have them destroyed the next round by the good cleric, or are they protected by their "friendly" status?

Xen 06-09-2004 04:27 PM

1)

The good one turns them into dust.
The bad one takes control over them.


2)

Don`t know.

Aerich 06-10-2004 01:53 PM

2) I'm going to have to check this for interest's sake. It's probably just a theoretical question anyway... the chances of having TWO clerics of high enough level to control/explode undead are pretty low. Although I suppose that one could run through the game from the start with veteran characters.

On the whole, I think I prefer using good clerics to destroy the undead, instead of evil clerics controlling them. It might be different if there was something alive for the undead to attack (and use debilitating powers on), or if you could take them between levels (imagine cold wight fodder against the yuan-ti). As it is, there's not a whole lot of point to turning cold wights against each other. I think the only places where you can turn undead against living things would be on

SPOILER

DE lvl 3, against Presio. Vale of Shadows, shadows against yeti.

However, these aren't all that useful. Yeti are easy enough to kill without summoning/controlling extra creatures. Poison zombies are too slow to help much against Presio (note to self: maybe could try haste). Also, I haven't yet tried getting imbued wights to attack her. It might not be worth it... according to the rules for controlled creatures (Charm, etc) I don't think you can force them to use special abilities (e.g. their much-hated Magic Missile).

Oh, thought of another place. In Marketh's Garden, you could possibly turn Boneguard skeletons against salamanders and myconids. Again, though, kind of cool but not a lot of point. A decent archer with speed boots and good saving throws can run wild in the garden, and nothing in there is particularly tough for that stage of the game.


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