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-   -   HINTS on DUALING AFTER winnig game... (http://www.ironworksforum.com/forum/showthread.php?t=25066)

Axl of Darkness 01-15-2003 02:09 PM

Hi Folks.

I have a party as follows :

1 Aasymar Paladin 16 level
1 8 level fighter / 9 Barbarian
1 16 level Cleric (TEMPUS)
1 15 level WIZARD
1 14 Level Rogue
1 8/8 Fighter Wizard

I plan to win the game an them DUAL the following characters :

CLERIC ->>>>>>>> Dual to DRUID
Rogue ->>>> Dual to Sorceror OR RANGER Which is better ???? )

I know that DUAL is not the right name here in 3rd edition rules. But Basically I want to get them to 18 th level each and them restart a game EARNING levvels in the new professions stated above.

What do you think .......18 th CLERIC ----> DRUID will be good ?
and what should I do with the ROGUE ?
Make him a RANGER and reinforce his BOW SKILL

OR

MAke him a Sorceror using his High Charisma ?

Any hinhts are appreciated !!
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Tks
Ed

Magness 01-15-2003 05:18 PM

MC'ing a rogue with ranger levels is a VERY good idea. Ranger/Rogue is one of the very best multiclass combo's in IWD2!!!

Sorceror would only work if the rogue had a high CHA. MC'ing a rogue to a wizard is usually more successful since rogue's usually have decent INT's so that they can get plenty of skill points.

Cleric MC'ing to Druid? First off, the cleric needs to have some sort of "nuetral" alignment to be allowed to MC in druid levels. If the MC is valid, a cleric/druid should work OK. However, you would be giving up more and more very high level cleric spells.

In all of these MC cases, you need to pay careful attention to the race of the character so that you do not incur the 20% XP penalty for violating that race's favored class.


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