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-   -   Critical noncombat skills? (http://www.ironworksforum.com/forum/showthread.php?t=25680)

TheGlow 05-17-2004 01:57 PM

I dunno what to make my group, and whats giving me trouble is skills like diplomacy, intimidate, etc.
I supposedly need someone designed to be all chatty with townsfolk eh/ Like a sorc or bard/

Zaleukos 05-18-2004 07:55 AM

Besides thieving/magic skills I only bother with intimidate.

Gimli 05-20-2004 07:05 PM

Hmm well I think all the dialogue skills are pretty important if you want to see as many dialogue options as possible. IIRC stats also played a part in deciding whether or not a leader/talker would have certain dialogue choices available, I think to guarantee you'd get them all you needed a minimum of like 14 Wis, 16 Int and 16 Cha.

Open lock is IMHO pretty much worthless since you can bash open like 99% of the locks, and use the knock spell on the others.


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