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-   -   Will this party work? (http://www.ironworksforum.com/forum/showthread.php?t=25871)

Aragorn1 02-01-2005 02:35 PM

Had a weird idea for a party, an underdark monk/pally party. Could be interesting but the stat spread and UCL problems may be a big problem, what do you think:

Drow Monk/sorc: 10/18/10/5/17/20
Drow Fighter(4)/Pally: 18/12/15/5/10/20
Deep Gnome Monk/Cleric: 16/20/14/3/20/1
Deep Gnome Monk/Rogue: 11/20/`0/16/16/1

Will this be playable and any suggestions on stat allocation?

[ 02-01-2005, 03:22 PM: Message edited by: Aragorn1 ]

Marty4 02-01-2005 02:45 PM

Definately playable, though I have (naturally [img]smile.gif[/img] ) some suggestions:

Having a monk sorcerer isn't really better than a straight sorcerer, and you will run into penalties. Go with a straight sorcerer and drop some WIS for CON and INT.

Since Drow are neither fighters nor paladins, make him a fighter/paladin 50/50 to avoid xp penalties. Drop CHA to 18 and take 1 more in WIS and CON for more hp and lvl 1 spells.

I like! I would take 4 off of STR and put it into CON for an uber-decoy, but that is just preference. Bear with the xp penalty.

Er, typo on this one. If he's a monk/theif (?), then I honestly don't know what kind of stats to use. He will need 5/6s of the stats, so... I would ditch the monk levels. Without them, you can drop WIS a bit and make an effective backstabber/tactician.


Good luck!

Aragorn1 02-01-2005 03:21 PM

Thanks, don't know where the monks came from, i was just looking at the monk orders and seeing how their multiclasses would work would, some, after thought, seemingly don't.

So;
1.A pure sorc.

2.With the pally, cha, ithougth, should be maxed due to the abilities it affects, is wis necessary though, what would be a level that didn't give me awfull will saves.

3.Will consider it.

4. No typo, there are no theives in IWD2, rogues, who are, "stealthy thevies...[or] silver tongued tricksters. Still others are scouts, infiltraitors, spies, diplomats or thugs," to quote the manual. They have replace 2E theives. How about a fighter theif, evenly leveled, to give extra punch, as thief skills aren't all that needed in IWD2 compared to BG1/2.

Marty4 02-01-2005 03:43 PM

Sounds like a good plan, though I would prefer a Drow for that build. When I said typo, I was refering to your CON being "'0", whatever that means.

For the paladin, by changing your CHA to 18 and getting 16 CON and 11 WIS, you are exchanging 1 to all saving throws for 1 hp per level and level one priest spells. After a certain quest, this guy's WIS will be increased to 12, giving him level 2 priest spells (draw upon holy might [img]smile.gif[/img] ). It seems like a great exchange to me, since being a Drow the pally already has great magic resistance.

[ 02-02-2005, 05:18 AM: Message edited by: Marty4 ]

Jerry_Seinfeld 02-02-2005 05:46 PM

Minor item spolier


Dont forget that there are 2 *cough* *cough* potions *cough* that increase your wis later in the game. So if you take all of them plus the quest you'll have 15 wis, which is more than enough.

Marty4 02-02-2005 05:47 PM

Though one of those is complete rubbish. The downside of it far outways the upside.

Aragorn1 02-03-2005 01:34 PM

I usually take the second.

Should have been 10 CON. Sorry, its just you had theif with a ? next to it i thought you were refering to that.

Yes, i suppose the resisitances are fine without the need for the CHA bonus.


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