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Hi
Mostly I arrange my party in ex. a pyramid formation with my melee fighters in front and my artilley launchers behind them. When I make the party walk a long path by clicking on the ground far away from where they are situated. If They encounter enemies while walking to the destination I clicked, most of the time my wizards and clerics are in front and my melee fighters are behind them. It seems that the non melee party members run faster or are just smarter in finding their way than my melee party members. I do not think it is just differences in running speed, because all my characters are light encumbered and I got a dwarven cleric (in heavy armour) that mostly arrives before my elf melee fighter. Shouldn't dwarves suppose to be moving at only half the speed of the elves/humans? Has anybody else seen this tendency, and can it be solved by any way (without having to stop and gather the party all the time). Insane |
I have the same problem and it is pretty annoying if you are in a dungeon or some other place where the space is limited.
I don't know what to do. Just don't let the party walk a long distance (fighters will be way behind). That's what I do. |
That's what I do too, but I think it is a very poor solution (you can't just send your party out on a trip - and go to the kitchen and grap a cup of coffee, while they are walking [img]smile.gif[/img] ).
Does anyone know if encubmerence affects the walking speed in the same way as in the AD&D rules? Are the rules from AD&D concerning the reduced walking speed of dwarves, gnomes and other short-legged races implemented in BG1 as well? Insane |
yeah i get the same problem, i just blame it on the retarded wizards intelligence [img]tongue.gif[/img] the way round it is to pause alot just to make sure, or send an advance scout with the cheetah boots and stealth or invis on to check the map out before sending your party on in attack formation
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Whew...the hardest part about posting here is deciding which icon to use! [img]smile.gif[/img] I think there's an option that helps...and I forget which key it is. I think if you click to move your party and use either the ctrl key or the shift key, the party moves in formation. I remember to do it every once in awhile, and this keeps the group pretty well together. Now I have to go and do it again so I can remember which key it is...
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Quote:
to answer the second question, they avoided the issue by giving everyone a movement rate of 6 (the normal one for dwarves, gnomes, and halflings), while it doesn't make sense for an all human/elf/1/2elf party, if you have the short people it saves you the time and trouble of having to wait for them to catch up. |
I think that, over long walks, it's pretty much random who gets there first, as the game puts the same amount of effort into pathfinding for each of your party members. Whoever bumps into the most stuff gets there last, I suppose--but when it so happens that your Mage was the one to blunder headfirst into a nest of Sword Spiders, you tend to remember that episode a lot more vividly than if it had been your Tank.
Either A) Have the map completely memorized, so nothing nasty's going to jump out & surprise you, B) Scout ahead, or C) Put the Boots of Speed on your Tank, and your Mage won't blunder into anything ever again. |
if he put the boots of speed on a mage then he deserves everything he gets [img]tongue.gif[/img]
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Mage != Tank
Insane |
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