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2 x heal and 2 x slow poison = bad. Give me something I can use.
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Play an evil char. You'll get offensive abilities.
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They're quite useful Jan. None of them are spectacular, no matter what your alignment may be. The heals and slow poisons have saved my characters more times than I care to remember.
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It's great getting Horror and Larloch's Minor Drain though. They're both useful offensive spells, and just a good bit of fun if you're, uh, magically challenged by the limitations of your class.
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Minor drain suck. Why would I care about 1-4 hit points?
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I just tend to think that anything offensive owns anything defensive. There's always some boring healer in the party, like Jaheira or Branwen, so I just can't get excited about any kind of spell that they can cast. Red spells suggest fire, destruction, and general havoc. Much sexier ;)
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Heal and slow poison are pretty weak abilities if you ask me. Hey I can buy a few portions and they'll do the trick.
Something more powerful would be nice. You are the child of a powerful god and then you get these abilities. Naa I'm not satisfied. |
If you are a melee fighter, I guess that you will be more satisfied with the next two special abilities you get. I use the same spell on a fighter/cleric and he makes good use of it at the front line.
Insane |
Sounds cool. However, I'm playing as a thief/mage.
Please don't spoil me. I wanna find out myself. Well I allready have an idea of what it is. Nevermind. |
Quote:
The Cure Light Wounds will cast much faster as a Special Ability than as a spell. So in the thick of battle, you can heal your Tank with it, whereas if you tried to actually stand there and cast it, he'd be dead before you got halfway through. It's always good to have TWO people who know Slow Poison. What do you do if it's your Priest who gets Poisoned? As soon as she tries to cast Slow Poison, she takes Poison damage and her spell gets disrupted. Major pain. |
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