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-   -   Please help with some newbie questions! (http://www.ironworksforum.com/forum/showthread.php?t=3531)

Alopex 11-19-2003 02:58 AM

How many hour is needed for recasting spell?
Possible spoiler..
Is there any tome inside the Ulcaster maze, I got inside but couldn't not find any of them. I saw another haft of the maze but could not find a way to get there?
I got a big trouble dealing with those Fresh Golem because of their immunnity to weapon and magic too.
Is there any penalties for wearing the chainmail or platemail(with theaving skill). I got stealth of 100 but can not hide with a chanmail?
Is backstab a skill which I must press to use or it is automatically applied when hiding?
Thank you very much for answering those annoying stuff!

RoSs_bg2_rox 11-19-2003 03:02 AM

ok well firstly, your spells come back after you rest. Secondly there is a tome and someone else can finish the list of because I really dont have time (should be gone by now!!!) For backstabbing you have to just attack! And hide in shadows is done by pressing the button that someone else can explain because i cam really late

InsaneBane 11-19-2003 03:46 AM

Quote:

Originally posted by Alopex:
How many hour is needed for recasting spell?
Possible spoiler..
Is there any tome inside the Ulcaster maze, I got inside but couldn't not find any of them. I saw another haft of the maze but could not find a way to get there?
I got a big trouble dealing with those Fresh Golem because of their immunnity to weapon and magic too.
Is there any penalties for wearing the chainmail or platemail(with theaving skill). I got stealth of 100 but can not hide with a chanmail?
Is backstab a skill which I must press to use or it is automatically applied when hiding?
Thank you very much for answering those annoying stuff!

First:

WELCOME TO IRONWORKS
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[img]graemlins/thewave.gif[/img]
[img]graemlins/thewave.gif[/img]

And then SPOILER
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You need to rest 8 hours to memorize your spells (ie. rest without getting disturbed by monsters - or rest in an inn).

There are some books in the Ulcaster ruins (below ground). One of the books has special interest for the Ulcaster Ghost. But there are no tomes of STR, DEX or the like there.

The FLESH golems ar NOT immune to MAGIC WEAPONS. Thats the key to deal with them.

A thief may not wear anything better than studded leather armour to be able to use all his/her thieving abilities. Some will tell you that elven chainmail will also do, but unfortunately thoose doesn't exist in BG1 :(

To be able to backstab you must: Use a weapon usable by a thief (ie. NOT a two-handen sword eventhough you are a fighter/thief), be hiding in the shadows and attack from behind.

[img]graemlins/greenbounce.gif[/img]
Insane

RoSs_bg2_rox 11-19-2003 01:17 PM

sorry about my rush earlier. I was in such a big rush that I forgot the most important thing:

[img]graemlins/thewave.gif[/img] [img]graemlins/thewave.gif[/img] [img]graemlins/thewave.gif[/img]
<font size=7> Welcome To Ironworks!!! </font>
[img]graemlins/thewave.gif[/img] [img]graemlins/thewave.gif[/img] [img]graemlins/thewave.gif[/img]

Calaethis Dragonsbane 11-19-2003 02:27 PM

Use blunt weapons on the golems - quarterstaffs, warhammers - you get the idea.

Ar-Cunin 11-19-2003 02:27 PM

From the refence to stalk/hide and heavy armor I conclude that you have/are a ranger - ranger can only use their ability if they wear studded leather or lighter armor (no chain or plate)

And welcome to IW [img]graemlins/wavey.gif[/img]

SixOfSpades 11-19-2003 03:17 PM

Most of your questions have already been answered, Aloplex, but to clear up any possible miscommunitcations....

Quote:

Originally posted by Alopex:
How many hour is needed for recasting spell?
The party must have 8 hours of <u>uninterrupted</u> sleep, or their spells will not be re-memorized, and they will still be Fatigued. If you try to sleep outdoors, and you keep getting interrupted by attacking monsters, your party will never get any actual sleep. You'll probably be better off finding a safer place to nap. Later on, in BG2, you will encounter items that can be used X number of times "per day." These items will not recharge themselves after 24 hours--they recharge whenever the party gets 8 hours of uninterrupted sleep.

Quote:

Is there any tome inside the Ulcaster maze, I got inside but couldn't not find any of them. I saw another haft of the maze but could not find a way to get there?
Yes, the book you want is indeed down there. This is a common problem: There is a passageway that leads to the other half of the maze, but it's very difficult to see because the Fog of War gets in the way. Send one of your party members to go stand in every corner of every room, and that way you can be sure that you're seeing everything.

Quote:

I got a big trouble dealing with those Fresh Golem because of their immunnity to weapon and magic too.
Golems (of all types) can be a pain, especially for a Wizard. All Golems except the Ice Golem have very high Magic Resistance, so casting spells at them is useless (unless you'd like to cast Lower Magic Resistance, a spell that doesn't even exist in BG1, so I don't know why I'm mentioning it), and most of them are immune to Normal Weapons: You have to hit them with enchanted weapons, or your hit won't have any effect at all. A quick rundown on Golems:
Lesser Clay Golem: Can be hit with <u>any</u> weapon, but is still a decent opponent in a melee. Roughly 85% Magic Resistnace.
Flesh Golem: Immune to all Normal weapons. 90% MR.
Clay Golem: Can only be harmed by Blunt weapons of +1 enchantment or better. 90% MR. Casts Golem Haste.
Stone Golem: Can be struck only by weapons of +2 enchantment or higher. 90% MR, casts Golem Slow.
Sand Golem: Very similar to the Stone Golem, except it might cast Golem Haste (these are rare, so I'm not sure).
Juggernaut Golem: see Sand Golem.
Ice Golem: Immune to all weapons of less than +3 enchantment. Has no Magic Resistance at all, but is immune to Cold, Lightning, Acid and Poison.
Iron Golem: Can be hit only by +3 weapons or better. 100% Magic Resistance, 10% resistance to Physical damage, casts Gas Cloud.
Adamantite Golem: Also invulnerable to all weapons of less than +3 enchantment, has 100% MR, and casts Gas Cloud, but has 90% resistance to all forms of Physical Damage. These things take a <u>long</u> time to kill.

Quote:

Is there any penalties for wearing the chainmail or platemail(with theaving skill). I got stealth of 100 but can not hide with a chanmail?
Any armor that pureclassed Thieves cannot wear (Chainmail, Splint Mail, Plate, Full Plate) will block all Thieving skills (Stealth, Pick Locks, Pick Pockets, Disarm Traps) while worn. You can still Detect Traps (and Detect Illusions) while wearing heavy armor, but you will have to remove the armor if you want to actually Disarm the Trap. In BG2, Thieves can also wear Elven Chain Mail, which allows Thieving skills to be used, although it does impose penalties (roughly 20%) on thos skills while the Elven Chain is being worn.

Quote:

Is backstab a skill which I must press to use or it is automatically applied when hiding?
To Backstab:
1) You must be either in Stealth or Invisible
2) You must be using a melee weapon that any pureclassed Thief could use
3) The enemy must be Backstabbable (some enemies, such as Mustard Jellies, cannot be Backstabbed)
4) You must be behind your target.

As soon as you start to attack, you come out of Stealth. Depending on how many skill points you have in Stealth, however, you can still remain 'hidden' for up to a full round. If your attack connects while you are still hidden, you have successfully Backstabbed, and the damage done to your target is multiplied. Rangers, although they can Stealth, cannot Backstab, but all classes get a -4 THAC0 bonus for attacking from Stealth or Invisibility. Note that, due to game limitations, *your* party members can get Backstabbed from the front: The game engine will allow enemies to Backstab you even if they're positioned directly in front of you.

Answers to similar questions, and a whole lot more, can be found by clicking the link in my sig.

Alopex 11-20-2003 01:19 AM

Wow, my big thank for all of you and i'm glad to be in this forum too. After posting the question, i'm already clean up some of them. But can we kill those trouble golem by using ranger with a markman bow +2 with whatever type of arrows or it must be a magic arrow. Now I'm working to get the Dzzirt guy woo hoo.

Faceman 11-20-2003 01:41 AM

When using a bow, the game checks for the Arrows enchantment level.
If a creature is immune to normal weapons you
</font>
  • CANNOT hit it with a normal bow and normal arrows</font>
  • CANNOT hit it with a magical bow and normal arrows</font>
  • CAN hit it with a normal bow and magical arrows (e.g. Arrows+1)</font>
  • CAN hit it with a magical bow and magical arrows (e.g. Arrows+1)</font>
AFAIK you plan should work on the flesh golem. Some Golems (e.g. Clay) are however immune to piercing weapons (i.e. Arrows, Spears,...)

Alopex 11-20-2003 11:36 PM

I see, anyway, fighting them does not worth the trouble. They have a very high Thaco I guess, usually hit my party around 25hp so I decide to leave them alone then.
Now I start again with a dual Fighter/Thief. Can i get 4* profiency in Bow and Longsword with this class?
And how they level up too? I see the thief class only need 1230exp to level up and the fighter class need 2000, does it mean when I get 1230exp i will level up in thief class first then when i hit 2000 mark i will level up in the fighter class or in what way?


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