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I have been using frua for about 2 weeks now and I think it is awsome compared to its original (UA). I have made a few games from ua, which i still have, I hope this project gets completed.
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welcome aboard, bailor!
i think by frua, that you actually mean dungeon craft? it's definitely cool. we're still waiting on magic and combat to be finished, but don't let that deter you. [img]smile.gif[/img] cocoaspud has done some awesome work. as you may or may not know, his official site for dungeon craft is at http://uaf.sourceforge.net/ and as well as being the place to go for all of the updates, has a complete list of dungeon craft links. at this time, most of the links point to artwork, but there is an excellent adventure by harri polsa also linked. if you have any questions, feel free to ask away. :D by the by, are you interested in creating for as well playing dungeon craft? and if so, what kind of stuff? just curious. ;) [img]graemlins/1druid.gif[/img] -manikus p.s. the link below will take you to my dungeon craft artwork page. [ 09-22-2002, 03:29 PM: Message edited by: manikus ] |
Bailor, if you have some frua modules already designed, perhaps you could import them into dc, spruce them up with some higher-res art work, add any extra cool things you always wanted to do but couldn't, and upload the adventures for us to play.
Hmm... that actually sounds like a fair bit of work. Still, I for one wish there were a few more dc modules out there. I guess it's a matter of waiting until all the magic and combat work fully, though. Then I suspect the "market" will be "flooded". |
I have alread y tried to put the old ua games into dc, but they dont work.
I have ripped some gfrafix, like waals etc from might and magic 6 and 7, so my game is getting spiffy, i ripped monsters from mm6 and 7 as well. I just hate that the monsters cant cast magic. |
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