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has anybody been creating new spells to use in dungeon craft? i think richard has been a great job with including new ones as he puts out new releases, but obviously they are designed to be the default, or as i like to see it, the minimum amount of spells. [img]smile.gif[/img]
i would love it if you folk would share your new spells (and any animations)! :D -manikus |
Welll.. a while ago I made about 30 new spells, modified or new graphics, and remade the arrows, throw axe, dagger, dart and stone graphics etc. They look good(to me) and i think i still have them on my hdisk. I set up the math for spells such as descintegrate, chain lightning, static charge, all sorts of elements and force things..
The problem I was having, and that I still don't understand is how the spellbook works as a character gains levels. ie- find the scroll to scribe, then be able to cast it, or automatically get the spell at level 15. I played the eye of the beholder series and a few others, but don't know the character skill/stat/spell limitations or even options for frua |
how the spellbook works- it's the find a scroll, scribe it, cast it at appropriate level, method.
as for spells/level and other stats, dungeon craft is following a mixture of 1st edition and 2nd edition rules. it's also definable through the various .txt files (baseclass.txt and classes.txt). i haven't figured out a good way for people to share thier spells yet, but i would love to see the art that you've done. -manikus |
Ugggg the spells.txt is gone since I removed the old uaf version. I've got some pcx files but I can't put them up on a geocities website, so maybe I could email them?
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you could send the .pcx files as a zip to the magic mirror, or send them to me and i'll do it. or if you want, i could put them in a web viewable format and ship 'em back to you. [img]smile.gif[/img]
as for the missing spells.txt, did it get overwritten with the upgrade? maybe it still exists in one of your designs as spells.dat? -manikus |
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