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-   -   Balanced Party (http://www.ironworksforum.com/forum/showthread.php?t=52319)

diesel44 03-31-2001 03:03 PM

I'm sure this has already been discussed 4,125 times on this board. I was wondering what types of characters everyone has (or would have) in their full party (on multiplayer, without npc's). I've been thinking about playing the game without npc's.

Accord 03-31-2001 03:05 PM

Here is mine:
Berserker/mage (dual)
Berserker/mage (dual, low level berserker)
Kensai/thief (dual)
Ranger/cleric (multi)
Paladin (either undead hunter or cavalier)
Sorcerer

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slackerboy 03-31-2001 03:05 PM

playing without any npc's gets really boring. even with just 2 npc's its kinda borring. my preferance is 3 people of my design and 3 npc's which may change throughout my play.
what alignment do you want to play?

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Gimlee 03-31-2001 03:09 PM

This is my opinion...
*Paladin (for the high charisma)
*Berserker
*Cleric (a kit is preferable)
*figther/druid (for the insect plague)
*thief (bounty hunter)
*mage (Edwin is preferable, he can cast more spells)

But, it is your choice. I'm not a fan of multi and dual classing.

white heron 03-31-2001 03:29 PM

Fighter/mage/thief (multi) can go upfront,detecting traps,stealthy spell attacks ect,can use most any weapon,good HP.
Ranger/cleric (dual at 10),can wear full plate ,restricted to cleric weapons,but can cast ALL DRUID and Cleric spells.
(you dont need a druid for Insect plague).

This party gives you a bit of everything with only two characters,others can be added when you both level up a bit.

Rikard 03-31-2001 04:11 PM

Well i play with a 5 mage 1 cleric aprty but that is not the best
lemme see

Paladin (pref. Inquisitor but all kits are great)
Ranger/Cleric (dualled from ranger to cleric you'll get all the spells)
Sorcerer (give him/her a change and he/she will turn out to be GREAT)
specialist mage (Conjurer or Necromancer to give you more spells)
Kensai/Mage (ever special dual combo) (Accord likes bezerker mages more)
Fighter/Assassin (dualled from Fighter not a legit Class - Assassin benefits most from leveling up)

You have three mages my robe suggestion is
Kensai/Mage - Robe of Apprenti
Sorcerer - Robe of Good/Neutral Arch magi + amulet of power
Specialist mage - Vacna's Robe


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Master Magician of Necromancy
Prince Rikard T'Aranaxz of Natri'x
Clanmaster and Mental Father of the OHF
Ramanish of Neathan'Calith
High Priest and son of the Eternal Phoenix
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Rikard 03-31-2001 04:13 PM

Quote:

Originally posted by white heron:
Fighter/mage/thief (multi) can go upfront,detecting traps,stealthy spell attacks ect,can use most any weapon,good HP.
Ranger/cleric (dual at 10),can wear full plate ,restricted to cleric weapons,but can cast ALL DRUID and Cleric spells.
(you dont need a druid for Insect plague).

This party gives you a bit of everything with only two characters,others can be added when you both level up a bit.

Maybe it's better to dual a swashbuckler to a mage and dual a ranger to a cleric
thus you level up faster
And the fighter part isn't really needed



------------------
http://content.communities.msn.co.uk...&ID_Message=66
All Hail the Seventh house Sorcerer
Master Magician of Necromancy
Prince Rikard T'Aranaxz of Natri'x
Clanmaster and Mental Father of the OHF
Ramanish of Neathan'Calith
High Priest and son of the Eternal Phoenix
Shadowlord of the Silver Shield
Baron of Yusliks
Duke of Gerdran
Duke of Tralixz
Lord and General of the Army of the West

AND!!!
Laughing Hyena!!!

Lord Shield 03-31-2001 07:27 PM

Getting too tank heavy makes it hard fighting a mixed gtroup of adventurers. My mage-heavy party had to be very careful early on. Here is my preferred:

1 Tank (Paladin or Fighter) - this guy gets the best armour/CON/DEX score
2nd Tank (someone who attacks the flanks. Either 2-weapon or 2-hander
Fighter/Cleric or Fighter/Druid
Mage/Thief (or Mage/Cleric if you went for Fig/Druid earlier)
Thief or Thief multi-class
Pure mage (specialist for preference)
>
This way I always have at least 1 cleric (for turning), 2 healers and 2 mages (3 if the Thief was a Mage/Thief)




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