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Ok, i have tried to figure out what kensai/mages are so powerful for, i have figured it out for kensai/thiefs, they can backstab with kai ability, and can wear the armor, have a lot of attacks per round, and in TOB
Spoiler . . . . . . . . . They can use 'use any item' ability, and are real killing machines But what on the kensai/mage, please help |
The Kensai's fighting limitations make this kit very complimentary to the mage class. The most significant of these is the Kensai's inablity to wear armor. To make Kensai's viable fighters w/o armor they are given some special armor class adjustments. Once dualed you have a mage with special armor class adjustments. Also, the Kensai's Thaco bonuses combined with an ability to cast stoneskin or spell defenses on himself/herself results in a heavy hitter that can't be hit. The Kensai's special "Kai Shot" ability also gives you a good last resort measure, should you ever get into serious trouble. Last but not least... Minor Spoiler
_ _ _ _ You can set up a Kensai Mage to dual wield (since you can't use a sheild anyway). Dakkon's Zerth Blade in the off hand gives a Kensai/Mage extra memorized spells and extra attacks, and leaves the main hand open for a more powerful weapon. (ie celestial fuery, also a Katana, so all prof point can be put into only two columns) {dual wield & katana} Hopefully I've articulated this so it makes some sense, but basically the restrictions/advantages of the Kensai & Mage classes are very complimentary. [img]graemlins/1druid.gif[/img] [ 03-10-2002: Message edited by: WhirlingDervish ]</p> |
And offcourse, at higher levels ... Time-stop / Kai-ability
is a nice combo, since Time-stops lets you hit every time you strike. Time Stop, Improved Haste, (maybe Tensers Transformation), Kai-shot .. That's more than any enemy can take [img]smile.gif[/img] EDIT: Wait !, what am i saying ... tenser Transformation ... Forget that one, since i allready mentioned time-stops let you hit every single time you strike. No need for higher Thac0.. [ 03-10-2002: Message edited by: daan ]</p> |
Tenser's might still be good, as it doubles your hitpoints. My F/M/T already has 150, so with Stoneskin, Mirror Image, and Tenser's--HOLY crap!
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I'm using a solo Kensai/Mage, and can say that it is truly an awesome fighter!
Dak'kon's Zerth blade also grants -2 AC, in addition to the extra spells. My char is level 12/23 and Tenser's Trans gave me 334 HP!!!!! Dual-wielding katanas (Celestial Fury and the abovementioned Zerth blade) gave me 6 Attacks/round with THAC0 of -12/-9!!! Cast Ghost Armour, and got an AC of -13!!! Along with other buffs etc such as Protection from Normal Weapons/Prot from Magic Weapons, Impv Haste, Blur, Stoneskin there are very few battles that this char cannot hack/slash through. Also, being such a high-level mage means access to Time Stop, Imp Alacrity, Abi Dalzim, Comet, Dragon Breath etc. So, if you want to use spells instead of hack/slash you can blow your opponents away before they have a chance to touch you! A Planetar also makes for a good 'sidekick' when you want to share some of the fun, as they cast my fav mage-stopping spell-Insect Plague. |
Additonally, a Kensai/Mage CAN wear the "Robe of the XXXX Archmagi" (XXXX being Good/Mild/Evil) which will drop your AC...
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<blockquote>quote:</font><hr>Originally posted by oldbittercraig:
Additonally, a Kensai/Mage CAN wear the "Robe of the XXXX Archmagi" (XXXX being Good/Mild/Evil) which will drop your AC...<hr></blockquote> why bother searching for "robe of the(alignment)archmagi" when you can get "robe of the vecna" from Deidre? :D :D |
i prefer the robe of vecna for someone who is actually casting during a fight - a kensai/mage will typically beef up before a major ruckus and fight hand-to-hand, so the -4 to casting speed is wasted.
imo the choice is between robe of the x archmagi and robe of the apprenti... |
I'm playing a kensai/mage and I use magic pretty much in combat so I prefer Robe of Vecna.
Btw you should try putting 3 flame arrows or fireballs to spell trigger or spell seq. With flame arrows, if the monster fails his saving throws, I do about 100 damege maybe even more or maybe less if they succees in one of the STs. Tell me other good spells what I should put on spell trigger. TDD SPOILER . . . . . . . . . . . In TDD the maker probably didn't know how to make saving throws to monsters because many of the 'tough' monsters never save vs anything. For example I killed the blue dragon(Tapanazkar or something like that) with CHROMATIC ORB. The sucker didn't save and... well he died [img]smile.gif[/img] One spell and 70k xp, the easiest 70k xp I've get [img]smile.gif[/img] |
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