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Kelsey brings you...
Thousands of new lines! Nearly 200 new voice clips! Dozens of new NPC banters! Hair-raising combat with all-new enemies! Romance! New magical items both powerful and bizarre! Sorcery! Currently, Kelsey is available from: http://3ddownloads.com/?file_id=159457 http://kelseymod.multimania.com http://www.lordofgames.com/kelsey.html The support forum for Kelsey is at http://forums.db-forge.com/forgottenwars/ This, Baldur's Gate 2 fans, is Kelsey. Quick notes: Kelsey V1.0.0 is compatible with both SOA and TOB installations, but currently he only has "content" (quests, banter, romance dialogue, etc.) within the boundaries of SOA. He will transition to TOB when you defeat Irenicus. A TOB content patch should be available within a few weeks. You do not need to start a new game in order to take advantage of Kelsey if you do not wish to do so. You can find Kelsey in the Government district of Athkatla. He is standing near the Firecam Estate (at roughly 2000x2000, in the SW region of the map) and he will approach you and initiate dialogue. Kelsey adds over two dozen new inter-party banters to the game, and interacts with dozens of "scenery NPCs" and enemies, as well. Kelsey is a romance-enabled NPC, which means he will initiate a romance with a female PC who is human, elven, half-elven, or halfling. While we think the romance is an important part of Kelsey’s character, he is still a valuable and talkative addition to a party with a male PC, or a female PC who simply doesn’t think Kelsey is her type. Kelsey is compatible with some of the more interesting mods out there, such as Solaufein. It is packaged as a self-extracting installer, and you do not need any extra tools to add Kelsey to your game. Kelsey is the product of nearly eight months of hard work, primarily a collaboration between Jesse Meyers (Ghreyfain) and jcompton, but it would not have been possible without the support and aid of many others. On behalf of all of them, we hope you enjoy. |
Very nice! As soon as the TOB version get released I think I will try it.
I have one question, at what string number does the new things added start at in the dialog.tlk file. As an example, dothey start from string 50000, 60500,...? I need to know this to know if I will have to remove my own moded stuff. If you don't know this, do you have the email of someone I could ask? |
We don't use standard TBG tools so this will add everything AFTER anything you already have. For more info visit the site and talk to the developers [img]smile.gif[/img]
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Looks pretty cool! Thanks Wolfmoon.
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Well i am currently downloading it. I will give you da grades for it in a few days Okiday [img]smile.gif[/img]
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<font color="gold">Wow, this seems cool! I'll download it right away!
Also, WELCOME TO IW! [img]graemlins/happywave.gif[/img] </font> |
I've never heard of the Solaufein mod?? I've played Darkest Day and Epic Endeavors already... :confused:
And I will certainly try it out when I've got the time for it, Wolfmoon! [img]smile.gif[/img] |
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