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I've never bothered dueling a character. Could anyone give me a list of good duels and what level's that they should duel at?.
Thanks Warby |
Kensai/Mage is an excellent dual. Dual at lvl 9 for SoA or 13 for ToB. Those are good choices, but it's up to you...
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Is that Kensia up to lvl 9, then duel to mage. What weapons can I use with that?
Warby |
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Although kensai/mage is an obvious choice, there are several other interesting combinations that you can consider.
1. Berserker/mage - some consider this to be as good if not better than the kensai/mage. 2. Kensai/thief - does awesome backstabs. 3. Swashbuckler/fighter - has a few less hit points, but in exchange ends up with AC and THACO bonuses that make him a better fighter. 4. Totemic Druid/fighter - ditto on the hit points, but has access to one of the best fighter buffs available, Ironskins, while at the same time can cast spells in heavy armor. Can also summon some pretty nice allies. .......and the list goes on........ |
How can a kensai/thief get better backstab than sat and assasin?. Also what lvl would a Kensai/Mage be able to reach in each class if I dueled to mage at lvl 9?.
Warby |
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Don't forget Berserker->Cleric, Stalker->Cleric, Swashbuckler->Mage, and Assassin->Fighter.
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Lord Lothar provided an excellent answer to the first part of your question, about the kensai/thief, but let me add that the kensai gets to hit more times per round than the thief/assassin, and may get in more backstab blows before he turns visible. |
Another interesting combination, although I haven't tried it out yet, is the Swashbuckler->Cleric. Basically, you'd have someone only slighter weaker in combat than a fighter, who could buff himself up to kick some serious tail, and who also had stealth/trap setting capabilities. Try using the cheesy trick I detail here:
http://www.ironworksforum.com/ubb/cg...c;f=2;t=017832 and you'll have him dual wielding and specializing in his favorite hammer/mace/flail in no time! ;) [ 09-09-2002, 09:29 PM: Message edited by: Desuma Malevois ] |
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