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-   -   What spell would you want to have in real life (http://www.ironworksforum.com/forum/showthread.php?t=96127)

ZFR 10-30-2005 08:19 AM

Assuming you can only pick from the spells provided in poll. Initially wanted to make it 1 only, but then thought too many people will pick invisibility (or is it only me like that? [img]graemlins/blush.gif[/img] ), so I decided to allow you to pick 2.

Those are mainly general spells. Though I picked them from AD&D, please forget about their numerical stats (duration, range etc...). Just assume you can use them indefinately, as much and whenever you want, though using them a lot will make you "tired", much like any other mental activity (studying for an exam... etc).

[ 10-30-2005, 08:20 AM: Message edited by: ZFR ]

Sever 10-30-2005 08:29 AM

Nice range ZFR. I went with invisibilty and heal. Knock would've been up there, but when you think about it, invisibility and patience will see you into/through just about any locked item you set your mind to. ;)

Oh, no time stop?

Stratos 10-30-2005 10:51 AM

From the list in the poll I would pick Invisibility and Heal.

If I could pick any two spells I would pick Wish and some spell that raised my Wisdom score.

Vengeful Gaze of God would be fun too.

Quote:

Vengeful Gaze Of God
Transmutation
Spellcraft DC: 419
Components: V, S
Casting Time: 1 standard action
Range: 12,000 ft.
Target: One creature, or up to a 10-foot cube of nonliving matter in line of sight
Duration: Instantaneous
Saving Throw: Fortitude half
Spell Resistance: Yes
To Develop: 3,771,000 gp; 76 days; 150,840 XP. Seed: destroy (DC 29). Factor: increase damage to 305d6 (+570 DC), 1-action casting time (+20 DC). Mitigating factor: 200d6 backlash (-200 DC).

The target of this spell is subject to 305d6 points of damage (or half of that if a Fortitude save succeeds). If the target is reduced to -10 hit points or less (or a construct, object, or undead is reduced to 0 hit points), it is utterly destroyed as if disintegrated, leaving behind only a trace of fine dust. The caster is likewise dealt 200d6 points of damage
Too bad about the backlash damage...

[ 10-30-2005, 10:53 AM: Message edited by: Stratos ]

Dragonshadow 10-30-2005 04:38 PM

basic fire and find familiar. I'd like to have a familiar (I always used to say I had one when my cat was alive. She followed me around like a small dog)
And fire is always useful

shadowhound 10-30-2005 10:45 PM

Fire and Invisibility, what a destructive combo.

armageddon272 10-30-2005 11:44 PM

Invisibility (would be the perfect power of coupled with noncorporeality) and fire.

I was gonna pick detect alignment, but then visions came into my mind of sourrounding myself with rings of fire that lash out at anything that I dislike.

Bahamut 10-31-2005 01:29 AM

Timestop

uss 10-31-2005 03:17 PM

Quote:

Originally posted by Bahamut:
Timestop
Indeeed. That's one spell that would make one feel like a God. ;)

I chose Invisibility and Detect Alignment. Telepathy rocks. [img]tongue.gif[/img] Though I would actually prefer Charm to those spells - think of the possibilities of being able to manipulate others with ease. [img]graemlins/showoff.gif[/img]

Illumina Drathiran'ar 10-31-2005 04:25 PM

Fire and Heal. She who can cureth can maketh ill... And what's the good of being a wandering healer if you can't protect yourself or put on a fabulous pyrotechnics display to make some extra silver?

Sir Goulum 10-31-2005 05:49 PM

Prot. from Fire/Cold and Invisibility. That would suit me just fine.


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