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Assuming you can only pick from the spells provided in poll. Initially wanted to make it 1 only, but then thought too many people will pick invisibility (or is it only me like that? [img]graemlins/blush.gif[/img] ), so I decided to allow you to pick 2.
Those are mainly general spells. Though I picked them from AD&D, please forget about their numerical stats (duration, range etc...). Just assume you can use them indefinately, as much and whenever you want, though using them a lot will make you "tired", much like any other mental activity (studying for an exam... etc). [ 10-30-2005, 08:20 AM: Message edited by: ZFR ] |
Nice range ZFR. I went with invisibilty and heal. Knock would've been up there, but when you think about it, invisibility and patience will see you into/through just about any locked item you set your mind to. ;)
Oh, no time stop? |
From the list in the poll I would pick Invisibility and Heal.
If I could pick any two spells I would pick Wish and some spell that raised my Wisdom score. Vengeful Gaze of God would be fun too. Quote:
[ 10-30-2005, 10:53 AM: Message edited by: Stratos ] |
basic fire and find familiar. I'd like to have a familiar (I always used to say I had one when my cat was alive. She followed me around like a small dog)
And fire is always useful |
Fire and Invisibility, what a destructive combo.
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Invisibility (would be the perfect power of coupled with noncorporeality) and fire.
I was gonna pick detect alignment, but then visions came into my mind of sourrounding myself with rings of fire that lash out at anything that I dislike. |
Timestop
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Quote:
I chose Invisibility and Detect Alignment. Telepathy rocks. [img]tongue.gif[/img] Though I would actually prefer Charm to those spells - think of the possibilities of being able to manipulate others with ease. [img]graemlins/showoff.gif[/img] |
Fire and Heal. She who can cureth can maketh ill... And what's the good of being a wandering healer if you can't protect yourself or put on a fabulous pyrotechnics display to make some extra silver?
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Prot. from Fire/Cold and Invisibility. That would suit me just fine.
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