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Anyone else out there feel, like I do, that BG is too magic-heavy? The FR's are magic-heavy, have been since their inception by Ed Greenwood, and have ever been increasingly moreso over time. But, I just started ToB and the number of magic items makes me sick. Howcome every lackey gets a +2 sword and armor? It's bulls**t I tell you.
The math here is simple. The Permanency and Enchant an Item spell combo demands too much of a wizard. A magic sword's cost is too much to the individual wizard (1 pt CON gone forever) for so many weapons to exist. Plus, it seems the game of BG becomes more min/max inventory management than roleplay and adventure sometimes. I love the game, for sure, don't get me wrong. [img]graemlins/thumbsup.gif[/img] But, it often reminds me why I limited magic so severely in the games I would DM. |
I concur completely, if you want an even worse disregard for sanity look at ToB where every lackey is in +1 full plate 10+ lvl, and armed to the teeth.
I know people in bg1 who became proficient with quarterstaves and shortswords simply because they were the first magic items found, the need for magic was that great, and in the beginning of the game they were scarce enough as to make it worthwhile, the game is completely uber-munchkin, and I think anyone who bases a PnP campaign on the game will have serious backlash in trying to make things work, unless they reduce the #'s and powers of those items by at least 80-90% (I mean come on I usually do firkraag as my second quest, Nalia's keep first, leaving most of the city till I'm higher lvl) thus starting the game with a +5 weapon, something no sane DM would ever allow |
<font color="lightblue">If you feel it`s just inventory management over roleplay value, try the Ease of Use mod. </font>
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