View Single Post
Old 07-28-2003, 08:43 PM   #24
/)eathKiller
Dracolisk
 

Join Date: January 5, 2002
Location: Guantanamo Bay, Cuba
Age: 40
Posts: 6,043
Radeon Vs. GeForce 4

Ex. A: Close up animated textures
Radeon Geforce 4

Ex. B: Distance Rendering
Radeon Geforce 4

Ex. C: Transparency Close-Up Detail
Radeon Geforce 4

Ex. D: Character+World Detail
Radeon Geforce 4


Problems with Ex. A: The differince isn't very clear, framerate is very similar, the only problem is that the fluxuating red lights in the textures on the upper right aren't even visible in a still screenshot on the ATI...

Problems with Ex. B: No brainer here, the further things get away the blockier and less rendered, the same is applied to textures, smoothness etc. on the ATI chip. Also there's some loss in color with the ATI.

Problems with Ex. C: The leaf isn't nearly as crisp and clear with the ATI, but from a distance who really cares right? If you want a chip that can get to the nitty-gritty without any slow down the GeForce 4's for you...

Problems with Ex. D: The character isn't too diferint looking, in the game, however the master cheif appears less anti-allaised and more pixilated around the corners. Colors between the master cheif and the background arent even noticable with the GeForce 4 running, everything is blended together nice and smoothley, not allowing alot of pixilation, even the background and its textures seem more detailed, and both run at the same framerate.


I leave you to decide now...
__________________
[img]\"http://membres.lycos.fr/th8or/ZeroSigForIronworks.gif\" alt=\" - \" /> o.o;
/)eathKiller is offline