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Old 12-23-2006, 06:45 AM   #15
Luvian
Ironworks Moderator
 

Join Date: June 27, 2001
Location: Montreal, Quebec, Canada
Age: 44
Posts: 6,766
Quote:
Originally posted by SpiritWarrior:
Yeah some of the things you mentioned were on that list. I agree about the whole AOL argument of course, my point was just that it is the most successful. My point was not that it was the best, since that is only my opinion and as much as I disagree I can't force it.
If you know success =/ quality why did you even bring it up?

Quote:
Isn't the nights spent unlocking skills the same as farming for items or your class set though? In this case it is simply a skill that is your reward.
In one night I unlock half a dozen skills, and test them fully int he guilds I planed them for. It take at max an hour to unlock a skill, and no matter what happen, it will always be useful. As opposed to the tons of hours to get one wow item that will be obsolete in 2 patches when they introduce the new tier of items, so it's really not the same at all to me. One is a quick and lasting investment of time, the other is a pure time sink. You know you'll disenchant that item eventually. I'll always need that skill.

Quote:
The 8 skills max I just find to be annoying. I would appreciate the system if it wasn't so black and white but come on, you need certain skills as an assasin for example. So that's 3-6 slots gone (depending on what core abilities you wanna bring on your assassin). Then take a heal and a rez signet and you're done. Sure, you can mix and match but in ways you'd be gimping yourself wouldn't you? I personally think the 8 slots is more of a restriction than a strategic opportunity to shine in a certain situation.
Actually no. There are plenty of way to use up those 8 slots. I've played for example different mesmers that didn't have a single skill in common. Of course it's always a good idea to have certain skills. For example a way to defend yourself, but this can vary a lot. On one elementalist template I use armor of earth, on the other I use blind. One of my mesmer use distortion, the other defend herself by disabling her enemies. Add in a good team with decent teamwork, and you can actually specialize even more. You can have your teammates cover your weaknesses.

If everyone could use all their skills, the game would be way easier. Try stopping a mesmer that can prevent you from casting, from attacking, can interrupt your every actions, disable your skills, steal some more of your skills, and on top of that has your health degenerate. You're screwed. The whole point of Guild Wars is that you can not handle every situation. You have to specialize and depend on your team for the rest. There's plenty of times just having one more slot or two would have made a huge difference and made me pretty much invincible.

Quote:
What people don't get is I am not bashing GW but just defending WoW.
It's actually the same thing. When you're saying one is superior you're implying the other is inferior.

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After 1 hour I saw enough Devourers to make me never want to visit that campaign again.
I hate the damned devourers, I can't stand them. They're ugly, they're annoying, and they pop up all over the place when you're trying to get anywhere. I hate early prophecies.
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