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Old 12-23-2006, 05:06 PM   #16
SpiritWarrior
Jack Burton
 

Join Date: May 31, 2002
Location: Ireland
Posts: 5,854
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If you know success =/ quality why did you even bring it up?
I didn't. Gotta start reading those threads [img]smile.gif[/img] .

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In one night I unlock half a dozen skills, and test them fully int he guilds I planed them for. It take at max an hour to unlock a skill, and no matter what happen, it will always be useful. As opposed to the tons of hours to get one wow item that will be obsolete in 2 patches when they introduce the new tier of items, so it's really not the same at all to me. One is a quick and lasting investment of time, the other is a pure time sink. You know you'll disenchant that item eventually. I'll always need that skill.
It's similiar. Many classes won't use that skill or have need of it. The obsolete after 2 patches is just an assumption, and one that assumes level 60 tier sets only. WoW has items for 60 levels straight. The endgame is not all there is to it.

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Actually no. There are plenty of way to use up those 8 slots. I've played for example different mesmers that didn't have a single skill in common. Of course it's always a good idea to have certain skills. For example a way to defend yourself, but this can vary a lot. On one elementalist template I use armor of earth, on the other I use blind. One of my mesmer use distortion, the other defend herself by disabling her enemies. Add in a good team with decent teamwork, and you can actually specialize even more. You can have your teammates cover your weaknesses.

If everyone could use all their skills, the game would be way easier. Try stopping a mesmer that can prevent you from casting, from attacking, can interrupt your every actions, disable your skills, steal some more of your skills, and on top of that has your health degenerate. You're screwed. The whole point of Guild Wars is that you can not handle every situation. You have to specialize and depend on your team for the rest. There's plenty of times just having one more slot or two would have made a huge difference and made me pretty much invincible.
So actually yes, then. Since it's a good idea to always have certains skills. Why bring all the skills from your secondary, for example? While my example was an extreme one, my intent was to point out that the 8-slot limitation isn't some kind of blessing but simply, a restriction.

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It's actually the same thing. When you're saying one is superior you're implying the other is inferior.
LOL, No it's not. But this is where you get tunnel-vision about it.

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I hate the damned devourers, I can't stand them. They're ugly, they're annoying, and they pop up all over the place when you're trying to get anywhere. I hate early prophecies.
Thus why I won't play that campaign.
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Still I feel like a child when I look at the moon, maybe I grew up a little too soon...
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