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Old 03-27-2003, 06:21 PM   #8
Pirengle
Symbol of Cyric
 

Join Date: April 20, 2003
Location: Sarasota, Florida, USA
Age: 42
Posts: 1,101
To try and give some assistance to Legolas (*nudge* *poke* *nudge* *clears throat*)

Quote:
Originally posted by Legolas:
Suggestions on kit abilities, as well as large quantities of alcohol, are welcome
Is there any way to script potions into the game as usable items? You could make a potion that provides the same morale bonuses and AC/luck penalties that a usual night on the town would bring, yet combat bonuses that would last as long as the intoxication. Like combining the de'Traanion Baalor Ale with a potion of Heroism and make it last 8 hours.

And maybe some Drinking Gear to go along with it, like Jan's Adventure Wear. Only usable when the monk is drunk as a skunk. Boots that vary between haste and slow speed, so it looks like the user is hastened, then slowed, hastened, then slowed. Clothes that give off fumes (stinking cloud, anyone?) or really easy to move in (robe of the drunken archmagi: same as the other archmagi robes, but randomly casts 1-4 Nahal's reckless dweomers a day.) A ring that cures poison (for when you don't know what you're imbibing) and has a chance to cause feeblemind when curing the poison (to account for that dazed feeling you get when you drink something a bit disagreeable).

Are you basing this off Legend of Drunken Master by any chance?
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