the 3rd edition monster manual has guidelines in the description of creatures for making PCs out of them IIRC. If character races are boring you, you might consider taking the small jump [img]smile.gif[/img]
You might consider limiting some of the advantage and restrictions on them, as mentioned before.
For example, you might want to allow a goblin to forgo the penalty for being out in the daytime, as that might be a constant hindrance.
I think the normal and not-so-normal humanoid monsters could be balanceable - especially in an all monstrous humanoid party. Btw, someone should play a tasloi lol. And you thought goblins were weaklings hehe.
Also consider gnolls, bugbears, hobgoblins, orogs, and lizardmen.
I've played with a lizardman in one of my games, but I somehow failed to communicate to her that she didn't get to keep the stats of the monster lizardman, especially being a wizard. The other players were jealous, and I was hoping she'd bite it early on haha. Fortunately, about 6 other players bit it doing something stupid on the third game session lol.
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