Thread: Strongholds?
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Old 04-17-2003, 08:38 PM   #11
Imrahil
Elminster
 

Join Date: November 4, 2001
Location: North Carolina, USA
Posts: 469
Quote:
Originally posted by Vedran:
Or using the debug console.
Something like...
CLUAConsole:SetGlobal(GLOBAL,"Playerhasstronghold",0)
Uhh, I've forgotten the syntax.
Close, but rather ...SetGlobal("PlayerHasStronghold","GLOBAL",0) [img]smile.gif[/img]

=0 means you don't have a Stronghold yet (as far as the game's concerned, so you can get another that your Class would normally get), =1 means you do (saw another thread where the values were listed 1 higher, so thought I'd mention that [img]smile.gif[/img] )

- Imrahil
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