First off: Trying to take on Durlag's Tower with a Find/Disarm score of less than 100% was a mistake. It's all right, you'll recover, just don't do it again next time.
Like they've been saying, Potions of Perception will boost all your Thief skills by 20%. Potions of Master Thievery only affects Locks and Pockets. (It will raise them by 40%, not set them to 40%--that would suck.)
The manual/game is a little misleading: Pick Locks has nothing to do with Disarming Traps. I made that mistake once--had my Thief with the higher Traps score find the thing, then always got zapped when I told my Thief with the higher Locks score to Disarm it.
I must be playing a different version (or patch) than Mossy has--I do know of a corridor with 4 traps in it, but I have no trouble disarming 3 of them......it's the 4th one that doesn't even show up, and will roast your party. In my version, the only traps that turn red, but cannot be disarmed are in you-know-where. (If you've been there, you'll know.)
Remember this for all of Durlag's: TGIF--Thief Goes In First.
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Volothamp's Comeuppance
Everything you ever needed to know about the entire Baldur's Gate series......except spoilers.
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