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Old 11-03-2003, 05:00 PM   #16
Klutz
Manshoon
 

Join Date: November 9, 2002
Location: Houston, TX
Age: 52
Posts: 240
Dundee's post quoted but abbreviated for brevity:
Quote:
Originally posted by Dundee Slaytern:
quote:
Originally posted by Klutz:
~~ The scary thing is that Impaler is SO nasty with its +10 piercing damage that it actually comes close in raw damage to Celestial Fury dual-wielded with Belm, but is still edged out by the dual-wield combo. ~~
Actually...

The Impaler (Without GM Patch):
--------



Average Damage Per Round: 1447.5/20 = 72.375

Celestial Fury + Belm (Without GM Patch):
--------


Average Damage Per Round: 1445/20 = 72.25

With or without the GM Patch, the Impaler can outdamage CFury+Belm. Something to keep in mind.
[/QUOTE]I humbly accept my correction, but seeing as the difference came down to 1/8 of a hit point of damage per round for the case I had in mind, and I did go far enough down the math to identify that it would just be "edged out" the other way, I'll consider myself only slightly chastised. I may have to eyeball this further at home, given Jim's response, but thanks to both of you regardless.

EDIT: Wait a minute... for vanilla SOA, CF primary hand + Belm offhand, 13th level warrior specialized in Katana, that's 4.5 attacks per round... 3.5 from CF in primary hand and 1 from Belm in off hand! The numbers above (for vanilla SOA) were based off 2.5 attacks for CF and 1 for Belm. I'm definitely going to give this another look...

[ 11-03-2003, 05:10 PM: Message edited by: Klutz ]
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