The daggerthrower doesn't sound overpowered, especially since many unenchanted daggers won't hit some creatures later on in the game. However, does this make it underpowered?
This thread encouraged me to hit IEEP again and make a new spell (well, innate ability).
Nature's Keeper (Necromancy, was thinking of conjuration first, but spirit armor has necromancy too, so I went with that since they're similar, kinda)
Only usable by Rangers
Gained at level: 6 in BG1, but level 17 in BG2. Sounds strange, but that's the way I like it.
A ranger is a powerful fighter, yet, at the same time has the ability to cast druidic spells. By using this spell, a ranger calls upon the protection of nature's creatures in a mental form. This creates a physical barrier around the ranger, which is in actuality the protective skins and layers of the animals that it comes from. For 10 glorius seconds, the ranger's AC is set to -15, giving him a chance to overcome an opponent quickly with a low risk of taking harm. This can be used in the thick of combat since its casting time is short, however, the duration itself is short as well. The caster becomes fatigued afterwards.
Castable once/day
What do you guys think. Overpowered?
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"You're a thief and a liar."
"No, I only lied about being a thief."
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