Thread: Anduril
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Old 01-10-2005, 11:25 AM   #50
Magness
Quintesson
 

Join Date: January 7, 2001
Location: Manchester, NH, USA
Posts: 1,025
Quote:
Originally posted by Armen:
quote:
Originally posted by Magness:
I recognize that this is a +6 enchanted weapon. Indeed, perhaps it should be a greatsword/2-handed sword, instead of a bastard sword, for this reason.
alternatively, is there a value you can set so that the weapon can't be dual-wielded? (not sure how throwing axes and daggers are implemented in this respect) [/QUOTE]There doesn't seem to be any sort of *obvious* tag for this. There must be something hardcoded, such that when you put a weapon in the offhand, you cannot have a throwing weapon or a sling in your main hand.

I think that the only way to implement what you've described would be to give the sword a ranged component to make it look like a throwing weapon. But I think that this is not advisable since it would be impossible to make that 2nd, ranged component invisible to the player.

I suppose that you make the weapon "2 handed", while keeping it a bastard sword. The ITM files certainly appear to support this. But while this would certainly prevent dual wielding, it would also prevent using a shield as well. It's certainly worth considering.

I know that the movie is hardly the perfect reference source on this, but as shown in ROTK, Anduril seems like an incredibly light 2 handed sword. It certainly had a hilt that seemed designed for two hands, not one.
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