I honestly don't think that the Wizardslayer class needs to be 'improved' at all.
It's essentially a fighter class with the bonus of improved magic resistance and spell disruption in exchange for some item restrictions. The item restrictions arent particularly awful because we can still use the very best enchanted armours and weapons.
It can be inconvenient to have the item restrictions, but IMO it is not essential for the Wizardslayer to be rebalanced. There is still the opportunity for a 25/26 Wizardslayer/Thief that has no item restrictions if you do want to overcome that 'hurdle'.
The dual-class also eliminates the arguement about regular fighters being able to get similar MR% via items.
I also think that there is a general underestimation in this thread of the effectiveness of the spell disruption ability of the class. It ignores both stoneskin and mirror image spells, and in my experience the mage fails to cast a spell more often than not - even after only being hit once or twice (I'm not sure if the 'real' spell disruption is only 10%... it seems far greater to me). Six, I suggest that you test this premise out.
I will concede that the thief dual-class is ONLY valid in the case of a solo, or small party scenario. My current Wizardslayer is going to join up with Aerie once he reaches SoA and the party is going to be suitably small to achieve these levels relatively quickly.
To reiterate: The Wizardslayer DOES NOT need improvement or re-balancing of any sort.
[ 04-21-2005, 06:57 PM: Message edited by: Dace De'Briago ]
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