The cool thing is that although multi-classes require more responsibility of high attributes, there are magical items early in the game that boost them to 18-19 (such as Girdle of Strength, etc.). So, when you're designing your character, and distributing points, just keep some attributes kind of low, knowing you'll get items to boost them soon enough anyway--heh, heh...Only downfall I can think of is that creating a character with low points causes lower bonuses, spells, etc., so you get set back in that sense...
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