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Old 07-09-2005, 01:53 AM   #6
SixOfSpades
Dracolisk
 

Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
Quote:
Originally posted by Lord:
I would have thought that Weimer fixed these guys after that huge review that SoS wrote.
Weimer is willing to adjust (most things in) his own work, but he's wary of messing about with mod components written by other people. The Tougher Illithids were scripted by Gebhard Blucher, and it seems that he feels its current form is the way Illithids should be, and Weimer is honor-bound by that opinion.
Of course, my own opinion is that all Mind Flayers should have the ability to see right through Invisibility (they can detect all intelligent thought in their vicinity, so the only way to sneak up on them is if you yourself did not know you were doing so--the jury is still out on whether mindless creatures like Golems could escape their notice), and of course it's silly to say that their BioWare version was already tough enough, since any Warrior with a Potion of Invulnerability (and perhaps a Potion of Genius or two) could waltz through an entire lair of them alone. I simply disagree with their being able to use mental powers to manipulate physical reality (what the heck is this Project Force thing?), and that their powers are so damaging (so....Detonate does major damage to my entire party, no matter *where* they are? Oh good).
What I'd like to see is Illithids that fight by engaging their enemies in a one-on-one psionic duel: Those caught up in them are locked in place, using the "Mental Combat" icon (currently used only when Wizards summon Elementals), and the game compares the INT and WIS of both parties, and Slows them accordingly: The loser is Slowed more than the winner, and melee combat ensues. Those Illithids who have spellcasting abilities should be allowed to Dimension Door away if they know there's no hope, but if they succeed, the party should be awarded 75% of the EXP that they would have earned had they managed to kill the thing.

[ 07-09-2005, 01:57 AM: Message edited by: SixOfSpades ]
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