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Old 02-10-2002, 05:50 AM   #7
Memnoch
Ironworks Moderator
 

Join Date: February 28, 2001
Location: Boston/Sydney
Posts: 11,771
quote:
Originally posted by DJG:
How...........
Where...........
When..........
How............

How do you get all this stuff Memnoch and where do you get it?



Trade secret. Though Google *is* a great tool.

I've told you about the aasimon; here's some more useful info about some other celestials. Let me know if you want any more detail and I will try and provide.

Aasimar - Born of the Heavens, the aasimar are as varied as their parents in their methods of goodness... or otherwise. They are mortal, but with the blood of a celestial (the opposite of tieflings, which carry the blood of the Lower Planes).

Quesars - Originally created by the mighty aasimon to be radiant, free-thinking beings infused with life and an unshakable desire to uphold the cause of good, these celestials have since rebelled against the role of servitors to the aasimon and have chosen to walk their own paths of goodness. The elflike quesar are indeed formidable, almost suicidal Warriors of Heaven, but they fight evil on their own terms - not the aasimon's or anyone else's. A quesar thinks nothing of wading into a pack of fiends, using its radiant halo and burning touch to incinerate evil even as it’s being dragged down by fiendish talons.

Archons - Paragons of vitue from Mount Celestia, the archons make it their duty to protect their plane and all those in it who are innocent and free of evil. Their virtuousness is signified by the metal they wear, which parallels the layers of the Holy Mount itself.

Asuras - Fallen from grace, the asuras are creatures cast out by the lawful powers of Mount Celestia that end up wandering the Planes in search of good acts to commit. Former archons or aasimon who still follow the tenets of good but failed to uphold the rule of law, and with their feet bent and deformed on their way down from the Holy Mount, the asuras are those that have been given the divine powers of Celestia and been found lacking. As such, they're usually mentally unstable at best, percieving themselves as saviors of the multiverse.

Eladrin - Freethinkers. Artists. Musicians. The eladrin epitomize that which is Arborea; goodness unchecked by law, but hindered by carelessness and irresponsibility. Native to Arborea, the eladrin revel in the natural beauty of their plane, and assist those who fight in the name of goodness and freedom against the depradations of evil. They believe in the freedom of the individual to choose their own path, and constantly counter the works of the fiendish races against the mortal races.

Guardinals - Purest good, the guardinals of Elysium are free of the shackles of law and can maintain a focused mind free of courage. The most vigilant in the fight against evil, they serve as grand Upper Planar chessmasters, moving their pawns around on the board towards their goal of ultimate victory. Easily mistaken for beautiful, muscular humans at a distance, up close the native race of Elysium shows their heritage - each one displays different animal traits, whether a mane of fur or a beak-like nose. Few in number and seldom unhappy, they're rather peaceful - until they leave their homes. Then they actively seek out evil to confront, and woe betide the errant fiend caught in their path.


And here's some interesting stuff about fiends (people always seem to find fiends interesting ):

Baatezu (Devils) - The scheming baatezu of Baator operate within their own set of convoluted laws, using their rigid structure to aid them in the neverending Blood War against the Tanar'ri. They hope to corrupt mortals through the more intellectual evils, and thus gain more followers and greater power.

Tanar'ri (Demons) - In the infinite layers of the Abyss, where others endure countless torment, the tanar'ri thrive. Driven not by doctrines but by base instinct, they tempt their mortal pawns into the physical vices. These mortals usually eventually end up in the Abyss as tanar'ri themselves, forced to join the wave after endless wave sent at the baatezu to win the Blood War.

Yugoloths (Daemons) - This third, and most ancient, major class of fiends (the baatezu and tanar'ri complete the triad), the 'loths are the despicable mercenaries of the Blood War. They'll work for whoever pays more, the baatezu or tanar'ri, and then betray them to the other side for even more jink. Some, however, suspect that there's a pattern to their betrayal, that they're more than just the hired help. They seem to benefit out of the Blood War more than anyone.

Slaadi - Hailing from Limbo, these giant bipedal frogs seek to change the established order of the planes in order to bring themselves to power. Unfortunately, they lack the discipline and order necessary to create the necessary armies, so they content themselves with scavenging the fields of the Blood War.

Tieflings - Similar to both the genasi and the aasimar, tieflings are also half-breeds of the planes. But where genasi evoke curiousity and aasimar bring smiles, tieflings bring fear, distrust, and hatred, even from others of their own kind. These fiend-blooded ones can't easily be mistaken for a human, as their heritage shows through too plainly, in some way. No two are alike, and they like that just fine.


Ever heard of these two very rare races of planars? They're not quite celestial, and not quite fiend either.

Rilmani - The rarest of the planar species, the rilmani make their homes in the Outlands, at the base of the Spire above which Sigil floats, and Balance is their watchword. They wander the planes, ensuring that the proper balance is maintained between the forces of Law, Chaos, Good and Evil. Without balance, they claim, everything would cease to exist.

Modrons - The orderly modrons are irrevokably tied with their home plane, Mechanus. One likely would not exist without the other. They are an odd mixture of metal and flesh, creature and machine. They have a unique caste system where each rank only recognizes its own rank, those immediately above, and those immediately below as modrons, and the others might as well not exist.

[ 02-11-2002: Message edited by: Memnoch ]

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