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Old 12-17-2002, 07:35 PM   #8
Bardan the Slayer
Drizzt Do'Urden
 

Join Date: August 16, 2002
Location: Newcastle, England
Age: 46
Posts: 699
The creature carrying Foebane is GORSTA01, and the area script controlling the encounter toughness contains the following snippet :
IF
Global("SetDifficulty","AR3001",0)
Global("StartMP","GLOBAL",0)
OR(3)
NumInPartyLT(5)
GlobalGT("XPGiven","GLOBAL",500000)
LevelPartyLT(14)
THEN
RESPONSE #100
SetGlobal("SetDifficulty","AR3001",1)
ActionOverride("gorsta03",DestroySelf())
ActionOverride("gorsta04",DestroySelf())
ActionOverride("gorsta05",DestroySelf())
ActionOverride("gorsta06",DestroySelf())
ActionOverride("gorsta11",DestroySelf())
ActionOverride("gorsta12",DestroySelf())
SetGlobal("SPRITE_IS_DEADgorsta03","GLOBAL",1)
SetGlobal("SPRITE_IS_DEADgorsta04","GLOBAL",1)
SetGlobal("SPRITE_IS_DEADgorsta05","GLOBAL",1)
SetGlobal("SPRITE_IS_DEADgorsta06","GLOBAL",1)
SetGlobal("SPRITE_IS_DEADgorsta11","GLOBAL",1)
SetGlobal("SPRITE_IS_DEADgorsta12","GLOBAL",1)
SpawnPtActivate("SpawnPoint5")

In conclusion, even if you took a level 1 druid in there (you suicidal fool ), Foebane would still be obtainable, as GORSTA01 is unaffected by the difficulty script.
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