Quote:
Originally posted by Nerull:
Actually, I've done this party through SoA before (played a human berserker dualled to cleric, but essentially the same thing). What I did was go with 5 characters (Minsc, Jaheira, Imoen, Jan, and myself). Then added Sarevok into the 6th slot when we got him (never finished the game, though...had system problems that corrupted all my save files). I then went back (without BGT or BGTutu) and played through with that same party (except I was playing a ranger/cleric), even dualling Imoen at the same point as she dualled in SoA. It is a good party to play through with.
I know you are thinking that this is tank-light, but don't forget that you can fight up front as well (you can wear all the heavy armor, and can cast buffs as well). Jaheira can tank as well with good armor (Ankheg plate in BG1, Red Dragon Scale in SoA). In fact, you could go with just the 5 (or even 4, if you go get Imoen right away and ignore Jan...just do enough quests to go to Chapter 4, and have Yoshimo instead of Jan). I've finished the game with a party of 4 before, so quite do-able.
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I did this too.
I duel classed a beserker to Cleric at level 7 (immediately as the game started) and allocated 2 points to 2 handed weapon and 4 points to staff (later to become 5 after my cleric reached level 8) - and he ROCKED as a melee fighter all the way through to the end of TOB.
With TOB though, I think that it's better (and more interesting) to have multi-classed charactors.
My last game was with a party of four:
Melee - Multi-class Fighter-Druid (Protagonist)
Melee - Keldorn
Thief/mage and Archer - Jan Jansen
Cleric/Mage and Archer - Aerie
The druid spells of Insect Plague and Creeping doom can really disrupt an opposing party (and all but disable their mages) and Iron skin, negative plane protection etc. etc can all be helpful to buffing your charactor before a major fight.
Keldorn (apart from being a great tank after aquiring gloves of dex and Carsomyr) can also cast Dispel magic and true-sight - absolutely invaluable skills in a mage-ridden battle.
Jan Jansen (apart from being a great thief), can be useful if used to buff up charactors and provide general mage support in his own right. Equip him with a firetooth crossbow (can be bought from Watchers keep without entering) + bracers of archery (Druid Grove) and he becomes pretty mean in battle without casting a single spell. Equip him with elven chain at the end of SOA and his armour climbs too.
Aerie's combined cleric/mage skills are just brilliant towards the end of SOA (it goes without saying just what you can do with the combination esp. with contingency type spells) and if you equip her with the Sling of Everard and give up the Helm of Balduran to improve her Cleric based THAC0 (she can wear it because she is a cleric), she makes a fine archer too (when not busy casting offensive spells), and a great healer after battles.
Of course, always keeping to a four party team (esp. multi-classed) charactors *is* a challenge in the early part of SOA - but that just makes it more fun. You can even take Imoen back in the party without losing too many exp points if you want...