Quote:
Originally posted by untouchable:
Critical strike is the best. The best part is THAC0 becomes redundent because the criticals always hit.
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I disagree--by the time you start getting HLAs, your Warriors already have rock-bottom THAC0 that can plow through almost anything. So, really, the only advantage to getting constant Critical Hits is the screen shake and the potential for double damage--but how often do you run into enemies who are too stupid to wear Helmets? No, I would only suggest Critical Strike as a decent choice for
Multiclassed Warriors, whose THAC0 progresses more slowly and never quite reaches "hit-almost-every-time" levels.
Me, I prefer giving my main Tank a big ol' stack of Hardinesses, and my other Warriors a fairly even mix, but concentrating on Greater Deathblows. Also note that even Greater Whirlwind is not completely useless: It's great for those using ranged or 2-handed weapons (and therefore can't reach 5 ApR), or for conserving those precious Improved Haste slots.