Quote:
Originally posted by maidavale:
Is there any reason not to have the entire party dual-classed?
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Certain classes can't dual. Bards, for instance. And dual class characters can never advance in their original class. A cleric/mage, if played enough, will hit 30/30. A cleric dualed to a mage at 9 won't. Even the fighter's dualed to whatever at 9 suffer. Their thac0 doesn't reach what higher level fighters get. They cease to get the +3 hp per level after level 9. They don't continue to get more attacks as they level. And they get many less proficiencies. Thieves that are dualed into something else might not develop all thieving skills very well, might not get evade (which is a great ability), and the like. And if you are playing on normal mode, well, you're xp spent on another class will cost you a level or two. Which can hurt a caster. In HoF mode, you'll hit 30 regardless though.
Now, there are definate advantages to it... a dual class will still level decently at the higher levels, a multi-class falls behind, having to split xp between two classes. A dual class can take full advantage of one classes higher hp totals, a multi-class must always take the average.
In most cases, dualing just gives you some more hp and a tad bit better thac0 in a single class character.
Personally, I don't need dual class characters, so why bother? Oh, sometime I might screw around with it just because, but it'll be just that, messing around for the fun of it