Party,
Paladin,
Fighter/Druid,
Fighter/Cleric,
Necromancer,
Illusionist/Thief,
Bard
Three spells for the Orc Cave, veerrryyyy useful. Chromatic Orb, Hold Person and Charm Person/Mammal. Alicorn Spear, Magic Stone and SunScorch were useful too.
1 Orc, no problem.
2 Orcs, a bit hard.
3 Orcs, feeling lucky today?
4 Orcs, tactical retreat!
Anything exceeding 3 Orcs, I hit and run. I target one Orc and blast everything I got at it. When any party members get reduced to yellow life, I hualed my skinny little ass and retreat back to Easthaven to rest.
The Ogres... all
four( five?) of them, were the same story. Concentrate on one, took a whack? Retreat, rest, repeat.
So far... my party is standing at the entrance of Dragon's Eye right now. I'm still gathering the courage to enter it. [img]tongue.gif[/img]
PS: Later on, multiple Static Charges and Invisibility = cheesy and tedious but effective method to wipe out hordes of enemies. Outdoors is even better, multiple Call Lightnings
and Static Charges = an electrifying scene.
[ 03-21-2002, 10:21 PM: Message edited by: Dundee Slaytern ]