Sorry Micah, but your strategy involves using spells that are not attainable by this point without cheating. I also used those exact characters in my first attempt (later adding another archer) and found the Orc numbers overwhelming. Perhaps a larger party is the key to HoF.
Dundee, so you attack, run away and rest outside. Ok, it sounds plausable. I tried that tactic as well. In my experience, if i had 3 orcs chase me back to the entrance of the cave as i ran out, then reseted and returned, I found the orcs still waiting by the entrance to swarm upon my crew. Question: if the party hurts an orc severely before fleeing and resting, does the orc heal as well? Hmmm, i'll have to double check that. If they don't heal, then this might just be the key tactic to clearing the Orc cave in HoF mode.
I also agree with those spells; Alicorn Spear being of of the most important; in HOF mode, a specialist in bow needs to roll about 18-20 to even hit the darn Orcs.
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