I also view my fighter types differently than most. If I am reading the tone of most people's posts correctly, they are thinking of desiging their fighers for maximum offensive carnage. [img]graemlins/idontagreeatall.gif[/img] I use my fighters defensively, making sure that opponents are kept in a general area which is thickly blanketed by Web, Cloudkill, Death Fog, etc.
Azred, It's been years, and I'm still learning great stuff from you. I like your use of appropriate icons as punctuation. [img]graemlins/biglaugh.gif[/img] I'd like to get better at that.
"...designing Fighters for maximum offensive carnage..." Yes, that's me. I believe in the overused adage of, "The best defense is a good offense." However, I have gotten into a bit of trouble going down that road: Built a DC Fighter(9)/Thief(gazillion) specializing in Axe/Bow. She's armed with a 2-handed axe and, of course, no shield; and despite her 130+ HP and 5 PP in Axe, she has NOT fared well on the front line in the expansions: Everyone seems to know she is shieldless, and she spends much of her time in the tough battles running in circles while the C/F and R/C beat the snot out of whatever is chasing her. This experiment has convinced me that there is a lot to Midget Gems' shield philosophy. Still, although, every other warrior mix in my parties carries a shield, I keep searching for a way to build a durable character that dishes out damage like an expert in 2-handed weapons. That is one reason why I insist on stacking PP as high as possible: to get the maximum "Ummph!" out of those one-handed weapons.
I try to combine items and spells which will make my fighters either 1) very difficult to hit through a very low AC or 2) maximize their damage resistance... Especially when playing in HoF, the second goal is of prime importance. Once a fighter attains 100% slashing damage, most opponents are simply walking corpses--it is only a matter of time before my invulnerable fighter kills them. Crushing resistance maxes at 95% if using only items from the game; this means the cute little Remorhaz will hit you for only 5 damage instead of 100.... Piercing resistance is hard to obtain and maxes at only 60%; fortunately, only few foes attack via piercing.
Well... yes... most of the opponents *ARE* walking corpses. The oject is to make them unwalking, right? Heheheh, gotcha. Seriously, this is a side of the game to which I have paid virtually no attention. Even 50% slashing and crushing resistance would probably be worth trading in a shield.
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What's a party,
without a song?
Bards ROCK!
Party On!!
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